Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::RenderTechniquePassDesc, including all inherited members.
addShaderFlag(ShaderFlags value) | castor3d::RenderTechniquePassDesc | inline |
clustersConfig(ClustersConfig const *value) | castor3d::RenderTechniquePassDesc | inline |
hasVelocity(bool value) | castor3d::RenderTechniquePassDesc | inline |
indirect(IndirectLightingData value) | castor3d::RenderTechniquePassDesc | inline |
m_clustersConfig | castor3d::RenderTechniquePassDesc | |
m_indirectLighting | castor3d::RenderTechniquePassDesc | |
m_outputScattering | castor3d::RenderTechniquePassDesc | |
m_shaderFlags | castor3d::RenderTechniquePassDesc | |
m_ssao | castor3d::RenderTechniquePassDesc | |
m_ssaoConfig | castor3d::RenderTechniquePassDesc | |
outputScattering(bool value=true) | castor3d::RenderTechniquePassDesc | inline |
RenderTechniquePassDesc(bool environment, SsaoConfig const &ssaoConfig) | castor3d::RenderTechniquePassDesc | inline |
shaderFlags(ShaderFlags value) | castor3d::RenderTechniquePassDesc | inline |
ssao(Texture const &value) | castor3d::RenderTechniquePassDesc | inline |