Castor3D 0.16.0
Multiplatform 3D engine
castor3d::CmshImporterFile Member List

This is the complete list of members for castor3d::CmshImporterFile, including all inherited members.

create(Engine &engine, Scene *scene, castor::Path const &path, Parameters const &parameters, ProgressBar *progress)castor3d::CmshImporterFilestatic
createAnimationImporter() overridecastor3d::CmshImporterFilevirtual
createCameraImporter() overridecastor3d::CmshImporterFilevirtual
createLightImporter() overridecastor3d::CmshImporterFilevirtual
createMaterialImporter() overridecastor3d::CmshImporterFilevirtual
createMeshImporter() overridecastor3d::CmshImporterFilevirtual
createSceneNodeImporter() overridecastor3d::CmshImporterFilevirtual
createSkeletonImporter() overridecastor3d::CmshImporterFilevirtual
getExtension() const noexceptcastor3d::ImporterFileinline
getExternalName(castor::String const &name) constcastor3d::ImporterFileinline
getFileName() const noexceptcastor3d::ImporterFileinline
getFilePath() const noexceptcastor3d::ImporterFileinline
getInternalName(castor::String const &name) constcastor3d::ImporterFileinline
getName() const noexceptcastor3d::ImporterFileinline
getOwner() constcastor::OwnedBy< Engine >inline
getParameters() const noexceptcastor3d::ImporterFileinline
getProgressBar() const noexceptcastor3d::ImporterFileinline
getScene() const noexceptcastor3d::ImporterFileinline
ImporterFile(Engine &engine, Scene *scene, castor::Path const &path, Parameters const &parameters, ProgressBar *progress)castor3d::ImporterFileprotected
listAllMeshAnimations() overridecastor3d::CmshImporterFilevirtual
listAllSceneNodeAnimations() overridecastor3d::CmshImporterFilevirtual
listAllSkeletonAnimations() overridecastor3d::CmshImporterFilevirtual
listCameras() overridecastor3d::CmshImporterFilevirtual
listGeometries() overridecastor3d::CmshImporterFilevirtual
listLights() overridecastor3d::CmshImporterFilevirtual
listMaterials() overridecastor3d::CmshImporterFilevirtual
listMeshAnimations(Mesh const &mesh) overridecastor3d::CmshImporterFilevirtual
listMeshes() overridecastor3d::CmshImporterFilevirtual
listSceneNodeAnimations(SceneNode const &node) overridecastor3d::CmshImporterFilevirtual
listSceneNodes() overridecastor3d::CmshImporterFilevirtual
listSkeletonAnimations(Skeleton const &skeleton) overridecastor3d::CmshImporterFilevirtual
listSkeletons() overridecastor3d::CmshImporterFilevirtual
OwnedBy(Engine &owner)castor::OwnedBy< Engine >inlineexplicitprotected
setScene(Scene &scene) noexceptcastor3d::ImporterFileinline
~ImporterFile()=defaultcastor3d::ImporterFilevirtual