allocated | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
cameraUbo | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
clearDrawPipelineData(FontTexture const *fontTexture) | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
descriptorLayout | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
descriptorPool | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
device | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
engine | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
fill(castor::Size const &renderSize, OverlayT const &overlay, OverlayDrawData &data, bool secondary, FontTexture const *fontTexture) noexcept | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
fillComputeDescriptorSet(FontTexture const *fontTexture, ashes::DescriptorSetLayout const &descriptorLayout, ashes::DescriptorSet &descriptorSet) const | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
getDrawPipelineData(OverlayDrawPipeline const &pipeline, FontTexture const *fontTexture, ashes::DescriptorSet const *textDescriptorSet) | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
getTextBuffer(FontTexture const &fontTexture) const | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
hdrConfigUbo | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
index | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
isBorder | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | static |
isCpuFilled | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | static |
isPanel | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | static |
isText | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | static |
name | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
overlaysBuffer | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
overlaysData | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
OverlayVertexBufferPoolT(Engine &engine, castor::String const &debugName, RenderDevice const &device, CameraUbo const &cameraUbo, HdrConfigUbo const &hdrConfigUbo, ashes::DescriptorSetLayout const &descriptorLayout, uint32_t count, OverlayTextBufferPoolUPtr textBuf=nullptr) | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
Quad typedef | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
textBuffer | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
upload(UploadData &uploader) | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |
vertexBuffer | castor3d::OverlayVertexBufferPoolT< VertexT, CountT > | |