Castor3D 0.16.0
Multiplatform 3D engine
castor3d::OverlayVertexBufferPoolT< VertexT, CountT > Member List

This is the complete list of members for castor3d::OverlayVertexBufferPoolT< VertexT, CountT >, including all inherited members.

allocatedcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
cameraUbocastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
clearDrawPipelineData(FontTexture const *fontTexture)castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
descriptorLayoutcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
descriptorPoolcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
devicecastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
enginecastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
fill(castor::Size const &renderSize, OverlayT const &overlay, OverlayDrawData &data, bool secondary, FontTexture const *fontTexture) noexceptcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
fillComputeDescriptorSet(FontTexture const *fontTexture, ashes::DescriptorSetLayout const &descriptorLayout, ashes::DescriptorSet &descriptorSet) constcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
getDrawPipelineData(OverlayDrawPipeline const &pipeline, FontTexture const *fontTexture, ashes::DescriptorSet const *textDescriptorSet)castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
getTextBuffer(FontTexture const &fontTexture) constcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
hdrConfigUbocastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
indexcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
isBordercastor3d::OverlayVertexBufferPoolT< VertexT, CountT >static
isCpuFilledcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >static
isPanelcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >static
isTextcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >static
namecastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
overlaysBuffercastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
overlaysDatacastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
OverlayVertexBufferPoolT(Engine &engine, castor::String const &debugName, RenderDevice const &device, CameraUbo const &cameraUbo, HdrConfigUbo const &hdrConfigUbo, ashes::DescriptorSetLayout const &descriptorLayout, uint32_t count, OverlayTextBufferPoolUPtr textBuf=nullptr)castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
Quad typedefcastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
textBuffercastor3d::OverlayVertexBufferPoolT< VertexT, CountT >
upload(UploadData &uploader)castor3d::OverlayVertexBufferPoolT< VertexT, CountT >
vertexBuffercastor3d::OverlayVertexBufferPoolT< VertexT, CountT >