Castor3D 0.16.0
Multiplatform 3D engine
castor3d::ShadowBuffer Member List

This is the complete list of members for castor3d::ShadowBuffer, including all inherited members.

addBinding(ashes::WriteDescriptorSetArray &descriptorWrites, uint32_t &binding) constcastor3d::ShadowBuffer
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) constcastor3d::ShadowBuffer
createLayoutBinding(uint32_t binding, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) constcastor3d::ShadowBuffer
createPassBinding(crg::FramePass &pass, uint32_t binding) constcastor3d::ShadowBuffer
getBinding(uint32_t binding) constcastor3d::ShadowBuffer
getData()castor3d::ShadowBufferinline
ShadowBuffer(RenderDevice const &device)castor3d::ShadowBufferexplicit
ShadowsData typedefcastor3d::ShadowBuffer
~ShadowBuffer() noexceptcastor3d::ShadowBuffer