Castor3D 0.16.0
Multiplatform 3D engine
|
This is the complete list of members for castor3d::ShadowBuffer, including all inherited members.
addBinding(ashes::WriteDescriptorSetArray &descriptorWrites, uint32_t &binding) const | castor3d::ShadowBuffer | |
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::ShadowBuffer | |
createLayoutBinding(uint32_t binding, VkShaderStageFlags stages=(VK_SHADER_STAGE_FRAGMENT_BIT|VK_SHADER_STAGE_GEOMETRY_BIT|VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT|VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT|VK_SHADER_STAGE_VERTEX_BIT)) const | castor3d::ShadowBuffer | |
createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::ShadowBuffer | |
getBinding(uint32_t binding) const | castor3d::ShadowBuffer | |
getData() | castor3d::ShadowBuffer | inline |
ShadowBuffer(RenderDevice const &device) | castor3d::ShadowBuffer | explicit |
ShadowsData typedef | castor3d::ShadowBuffer | |
~ShadowBuffer() noexcept | castor3d::ShadowBuffer |