Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::LightBuffer, including all inherited members.
addLight(Light &light) | castor3d::LightBuffer | |
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) const | castor3d::LightBuffer | |
createLayoutBinding(VkShaderStageFlags stages, uint32_t binding) const | castor3d::LightBuffer | |
createPassBinding(crg::FramePass &pass, uint32_t binding) const | castor3d::LightBuffer | |
getBinding(uint32_t binding) const | castor3d::LightBuffer | |
getLights(LightType type) const | castor3d::LightBuffer | inline |
getLightsBufferCount(LightType type) const noexcept | castor3d::LightBuffer | |
getPtr() | castor3d::LightBuffer | inline |
getSingleBinding(uint32_t binding, VkDeviceSize offset, VkDeviceSize size) const | castor3d::LightBuffer | |
LightBuffer(Engine &engine, RenderDevice const &device, uint32_t count) | castor3d::LightBuffer | |
LightsData typedef | castor3d::LightBuffer | |
removeLight(Light &light) | castor3d::LightBuffer | |
update(CpuUpdater &updater) | castor3d::LightBuffer | |
upload(UploadData &uploader) | castor3d::LightBuffer |