Castor3D 0.16.0
Multiplatform 3D engine
castor3d::LightBuffer Member List

This is the complete list of members for castor3d::LightBuffer, including all inherited members.

addLight(Light &light)castor3d::LightBuffer
createBinding(ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &binding) constcastor3d::LightBuffer
createLayoutBinding(VkShaderStageFlags stages, uint32_t binding) constcastor3d::LightBuffer
createPassBinding(crg::FramePass &pass, uint32_t binding) constcastor3d::LightBuffer
getBinding(uint32_t binding) constcastor3d::LightBuffer
getLights(LightType type) constcastor3d::LightBufferinline
getLightsBufferCount(LightType type) const noexceptcastor3d::LightBuffer
getPtr()castor3d::LightBufferinline
getSingleBinding(uint32_t binding, VkDeviceSize offset, VkDeviceSize size) constcastor3d::LightBuffer
LightBuffer(Engine &engine, RenderDevice const &device, uint32_t count)castor3d::LightBuffer
LightsData typedefcastor3d::LightBuffer
removeLight(Light &light)castor3d::LightBuffer
update(CpuUpdater &updater)castor3d::LightBuffer
upload(UploadData &uploader)castor3d::LightBuffer