Castor3D 0.16.0
Multiplatform 3D engine
castor3d::SkeletonAnimationInstance Member List

This is the complete list of members for castor3d::SkeletonAnimationInstance, including all inherited members.

AnimationInstance(AnimationInstance const &rhs)=deletecastor3d::AnimationInstance
AnimationInstance(AnimationInstance &&rhs) noexceptcastor3d::AnimationInstance
AnimationInstance(AnimatedObject &object, Animation const &animation, bool looped=false)castor3d::AnimationInstance
begin()castor3d::SkeletonAnimationInstanceinline
begin() constcastor3d::SkeletonAnimationInstanceinline
end()castor3d::SkeletonAnimationInstanceinline
end() constcastor3d::SkeletonAnimationInstanceinline
getAnimation() constcastor3d::AnimationInstanceinline
getInterpolation() constcastor3d::AnimationInstanceinline
getObject(BoneNode const &bone) constcastor3d::SkeletonAnimationInstance
getObject(SkeletonNode const &node) constcastor3d::SkeletonAnimationInstance
getObject(SkeletonNodeType type, castor::String const &name) constcastor3d::SkeletonAnimationInstance
getObjectsCount() constcastor3d::SkeletonAnimationInstanceinline
getOwner() constcastor::OwnedBy< AnimatedObject >inline
getScale() constcastor3d::AnimationInstanceinline
getStartingPoint() constcastor3d::AnimationInstanceinline
getState() constcastor3d::AnimationInstanceinline
getStoppingPoint() constcastor3d::AnimationInstanceinline
isLooped() constcastor3d::AnimationInstanceinline
m_animationcastor3d::AnimationInstanceprotected
m_currcastor3d::SkeletonAnimationInstanceprotected
m_currentTimecastor3d::AnimationInstanceprotected
m_interpolationcastor3d::AnimationInstanceprotected
m_keyFramescastor3d::SkeletonAnimationInstanceprotected
m_loopedcastor3d::AnimationInstanceprotected
m_scalecastor3d::AnimationInstanceprotected
m_startingPointcastor3d::AnimationInstanceprotected
m_statecastor3d::AnimationInstanceprotected
m_stoppingPointcastor3d::AnimationInstanceprotected
m_toMovecastor3d::SkeletonAnimationInstanceprotected
operator=(SkeletonAnimationInstance &&rhs) noexcept=deletecastor3d::SkeletonAnimationInstance
operator=(SkeletonAnimationInstance const &rhs)=deletecastor3d::SkeletonAnimationInstance
castor3d::AnimationInstance::operator=(AnimationInstance &&rhs) noexcept=deletecastor3d::AnimationInstance
castor3d::AnimationInstance::operator=(AnimationInstance const &rhs)=deletecastor3d::AnimationInstance
OwnedBy(AnimatedObject &owner)castor::OwnedBy< AnimatedObject >inlineexplicitprotected
pause()castor3d::AnimationInstance
play()castor3d::AnimationInstance
setInterpolation(InterpolatorType value)castor3d::AnimationInstanceinline
setLooped(bool value)castor3d::AnimationInstanceinline
setScale(float value)castor3d::AnimationInstanceinline
setStartingPoint(castor::Milliseconds value)castor3d::AnimationInstanceinline
setStoppingPoint(castor::Milliseconds value)castor3d::AnimationInstanceinline
SkeletonAnimationInstance(SkeletonAnimationInstance &&rhs) noexcept=defaultcastor3d::SkeletonAnimationInstance
SkeletonAnimationInstance(SkeletonAnimationInstance const &rhs)=deletecastor3d::SkeletonAnimationInstance
SkeletonAnimationInstance(AnimatedSkeleton &object, SkeletonAnimation &animation)castor3d::SkeletonAnimationInstance
stop()castor3d::AnimationInstance
update(castor::Milliseconds const &elapsed)castor3d::AnimationInstance
~AnimationInstance() noexcept=defaultcastor3d::AnimationInstancevirtual
~SkeletonAnimationInstance() noexcept override=defaultcastor3d::SkeletonAnimationInstance