Castor3D 0.16.0
Multiplatform 3D engine
castor3d::shader::VoxelSurfaceT< FlagT > Member List

This is the complete list of members for castor3d::shader::VoxelSurfaceT< FlagT >, including all inherited members.

clipPositioncastor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >
colourcastor3d::shader::VoxelSurfaceT< FlagT >
fillInit(sdw::expr::ExprList &init, sdw::Vec3 clip, Position4T view, Position4T world, NormalT normal)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >protectedstatic
fillInit(sdw::expr::ExprList &init, PipelineFlags const &flags, sdw::Vec3 clip, Position4T view, Position4T world, NormalT normal)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >protectedstatic
fillIOType(sdw::type::IOStruct &type, PipelineFlags const &flags, uint32_t &index)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >protectedstatic
fillType(sdw::type::BaseStruct &type)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >protectedstatic
fillType(sdw::type::BaseStruct &type, PipelineFlags const &flags)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >protectedstatic
makeIOType(sdw::type::TypesCache &cache, sdw::EntryPoint entryPoint, PipelineFlags const &flags)castor3d::shader::VoxelSurfaceT< FlagT >static
makeNormal(sdw::Vec3 const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makeNormal(sdw::Vec3 const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makeNormal(sdw::Float const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition3(sdw::Vec3 const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition3(sdw::Vec3 const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition3(sdw::Float const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition4(sdw::Vec4 const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition4(sdw::Vec4 const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition4(sdw::Vec3 const &rgb, sdw::Float const &a)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition4(DerivVec3 const &rgb, DerivFloat const &a)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition4(sdw::Vec3 const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition4(DerivVec3 const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makePosition4(sdw::Float const &in)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >inlineprotectedstatic
makeType(sdw::type::TypesCache &cache, PipelineFlags const &flags)castor3d::shader::VoxelSurfaceT< FlagT >static
makeType(sdw::type::TypesCache &cache)castor3d::shader::VoxelSurfaceT< FlagT >static
nodeIdcastor3d::shader::VoxelSurfaceT< FlagT >
normalcastor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >
passMultiplierscastor3d::shader::VoxelSurfaceT< FlagT >
SDW_DeclStructInstance(, VoxelSurfaceT)castor3d::shader::VoxelSurfaceT< FlagT >
SurfaceBaseT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled)castor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >
texture0castor3d::shader::VoxelSurfaceT< FlagT >
texture1castor3d::shader::VoxelSurfaceT< FlagT >
texture2castor3d::shader::VoxelSurfaceT< FlagT >
texture3castor3d::shader::VoxelSurfaceT< FlagT >
viewPositioncastor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >
VoxelSurfaceT(sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled=true)castor3d::shader::VoxelSurfaceT< FlagT >
worldPositioncastor3d::shader::SurfaceBaseT< Position3T, Position4T, NormalT >