Castor3D 0.16.0
Multiplatform 3D engine
castor3d::ShadowMapSpot Member List

This is the complete list of members for castor3d::ShadowMapSpot, including all inherited members.

accept(ConfigurationVisitorBase &visitor)castor3d::ShadowMap
doEnableBlur(uint32_t index) constcastor3d::ShadowMapprotected
doEnableCopyStatic(uint32_t index) constcastor3d::ShadowMapprotected
doRegisterGraphIO(crg::FramePassGroup &graph, bool vsm, bool rsm, bool isStatic) constcastor3d::ShadowMapprotected
getClearValues() constcastor3d::ShadowMap
getCount() const noexceptcastor3d::ShadowMapinline
getOwner() constcastor::OwnedBy< Engine >inline
getSampler(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMap
getScene() const noexceptcastor3d::ShadowMapinline
getShadowPassResult(bool isStatic) const noexceptcastor3d::ShadowMapinline
getShadowPassResult(bool isStatic) noexceptcastor3d::ShadowMapinline
getView(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMapvirtual
getViews(SmTexture texture, uint32_t index=0u) constcastor3d::ShadowMapvirtual
m_countcastor3d::ShadowMapprotected
m_devicecastor3d::ShadowMapprotected
m_lightTypecastor3d::ShadowMapprotected
m_namecastor3d::ShadowMapprotected
m_passescastor3d::ShadowMapprotected
m_passesIndexcastor3d::ShadowMapprotected
m_resourcescastor3d::ShadowMapprotected
m_resultcastor3d::ShadowMapprotected
m_scenecastor3d::ShadowMapprotected
m_staticsResultcastor3d::ShadowMapprotected
OwnedBy(Engine &owner)castor::OwnedBy< Engine >inlineexplicitprotected
PassDataPtr typedefcastor3d::ShadowMap
render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue, uint32_t index)castor3d::ShadowMap
ShadowMap(crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, LightType lightType, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount, uint32_t count)castor3d::ShadowMap
ShadowMapSpot(crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, ProgressBar *progress)castor3d::ShadowMapSpotexplicit
update(CpuUpdater &updater)castor3d::ShadowMap
update(GpuUpdater &updater)castor3d::ShadowMap
~ShadowMap() noexcept=defaultcastor3d::ShadowMapvirtual