Castor3D 0.16.0
Multiplatform 3D engine
castor3d::GpuBaseBufferT< AllocatorT > Member List

This is the complete list of members for castor3d::GpuBaseBufferT< AllocatorT >, including all inherited members.

allocate(VkDeviceSize size) noexceptcastor3d::GpuBaseBufferT< AllocatorT >
deallocate(MemChunk const &mem) noexceptcastor3d::GpuBaseBufferT< AllocatorT >
getBuffer() const noexceptcastor3d::GpuBaseBufferT< AllocatorT >inline
getBuffer() noexceptcastor3d::GpuBaseBufferT< AllocatorT >inline
getMinAlignment() const noexceptcastor3d::GpuBaseBufferT< AllocatorT >
GpuBaseBufferT(RenderDevice const &device, VkBufferUsageFlags usage, VkMemoryPropertyFlags memoryFlags, castor::String const &debugName, ashes::QueueShare sharingMode, AllocatorT allocator)castor3d::GpuBaseBufferT< AllocatorT >
hasAvailable(VkDeviceSize size) const noexceptcastor3d::GpuBaseBufferT< AllocatorT >