Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::GpuBaseBufferT< AllocatorT >, including all inherited members.
allocate(VkDeviceSize size) noexcept | castor3d::GpuBaseBufferT< AllocatorT > | |
deallocate(MemChunk const &mem) noexcept | castor3d::GpuBaseBufferT< AllocatorT > | |
getBuffer() const noexcept | castor3d::GpuBaseBufferT< AllocatorT > | inline |
getBuffer() noexcept | castor3d::GpuBaseBufferT< AllocatorT > | inline |
getMinAlignment() const noexcept | castor3d::GpuBaseBufferT< AllocatorT > | |
GpuBaseBufferT(RenderDevice const &device, VkBufferUsageFlags usage, VkMemoryPropertyFlags memoryFlags, castor::String const &debugName, ashes::QueueShare sharingMode, AllocatorT allocator) | castor3d::GpuBaseBufferT< AllocatorT > | |
hasAvailable(VkDeviceSize size) const noexcept | castor3d::GpuBaseBufferT< AllocatorT > |