Castor3D 0.16.0
Multiplatform 3D engine
castor3d::InstantiationComponent Member List

This is the complete list of members for castor3d::InstantiationComponent, including all inherited members.

accept(ConfigurationVisitorBase &vis)castor3d::SubmeshComponentinlinevirtual
clone(Submesh &submesh) const overridecastor3d::InstantiationComponentvirtual
createPlugin(SubmeshComponentRegister const &submeshComponents)castor3d::InstantiationComponentinlinestatic
getBaseData() const noexceptcastor3d::SubmeshComponentinline
getData() const noexceptcastor3d::InstantiationComponentinline
getDataT() const noexceptcastor3d::SubmeshComponentinline
getDependencies() const noexceptcastor3d::SubmeshComponentinline
getId() const noexceptcastor3d::SubmeshComponentinline
getOwner() constcastor::OwnedBy< Submesh >inline
getPlugin() const noexceptcastor3d::SubmeshComponentinline
getProgramFlags(Pass const &pass) const noexcept overridecastor3d::InstantiationComponentvirtual
getRenderData() const noexceptcastor3d::SubmeshComponentinline
getRenderDataT() const noexceptcastor3d::SubmeshComponentinline
getSubmeshFlags() const noexceptcastor3d::SubmeshComponentinlinevirtual
getType() const noexceptcastor3d::SubmeshComponentinline
initialiseRenderData()castor3d::SubmeshComponent
InstanceDataMap typedefcastor3d::InstantiationComponent
InstantiationComponent(Submesh &submesh, uint32_t threshold=1u)castor3d::InstantiationComponentexplicit
isInstanced(Pass const &pass) constcastor3d::InstantiationComponent
isInstanced() constcastor3d::InstantiationComponent
m_datacastor3d::SubmeshComponentprotected
m_renderDatacastor3d::SubmeshComponentprotected
OwnedBy(Submesh &owner)castor::OwnedBy< Submesh >inlineexplicitprotected
SubmeshComponent(Submesh &submesh, castor::String const &type, SubmeshComponentDataUPtr data={}, castor::StringArray deps={})castor3d::SubmeshComponent
TypeNamecastor3d::InstantiationComponentstatic
writeText(castor::String const &tabs, castor::Path const &folder, castor::String const &subfolder, castor::StringStream &file) constcastor3d::SubmeshComponentinlinevirtual
~SubmeshComponent() noexcept=defaultcastor3d::SubmeshComponentvirtual