Castor3D 0.16.0
Multiplatform 3D engine
castor3d::RenderLoop Member List

This is the complete list of members for castor3d::RenderLoop, including all inherited members.

beginRendering()=0castor3d::RenderLooppure virtual
cleanup()castor3d::RenderLoop
doRenderFrame(castor::Milliseconds tslf=0_ms)castor3d::RenderLoopprotected
dumpFrameTimes(Parameters &params) constcastor3d::RenderLoop
enableVSync(bool enable)castor3d::RenderLoopvirtual
endRendering()=0castor3d::RenderLooppure virtual
flushEvents() constcastor3d::RenderLoop
getAvgFrameTime() constcastor3d::RenderLoop
getFrameTime() const noexceptcastor3d::RenderLoopinline
getLastFrameTime() const noexceptcastor3d::RenderLoopinline
getOwner() constcastor::OwnedBy< Engine >inline
getUploadData() const noexceptcastor3d::RenderLoopinline
getWantedFps() const noexceptcastor3d::RenderLoopinline
hasDebugOverlays() constcastor3d::RenderLoop
m_debugOverlayscastor3d::RenderLoopprotected
m_debugOverlaysMtxcastor3d::RenderLoopprotected
m_frameTimecastor3d::RenderLoopprotected
m_lastFrameTimecastor3d::RenderLoopprotected
m_renderSystemcastor3d::RenderLoopprotected
m_wantedFPScastor3d::RenderLoopprotected
OwnedBy(Engine &owner)castor::OwnedBy< Engine >inlineexplicitprotected
pause()=0castor3d::RenderLooppure virtual
registerBuffer(ShaderBuffer const &buffer)castor3d::RenderLoop
registerTimer(castor::String const &category, FramePassTimer &timer)castor3d::RenderLoop
RenderLoop(Engine &engine, uint32_t wantedFPS)castor3d::RenderLoop
renderSyncFrame(castor::Milliseconds tslf=0_ms)=0castor3d::RenderLooppure virtual
resume()=0castor3d::RenderLooppure virtual
showDebugOverlays(bool show)castor3d::RenderLoop
UnlimitedFPScastor3d::RenderLoopstatic
unregisterBuffer(ShaderBuffer const &buffer)castor3d::RenderLoop
unregisterTimer(castor::String const &category, FramePassTimer &timer)castor3d::RenderLoop
~RenderLoop() noexceptcastor3d::RenderLoopvirtual