Castor3D
0.16.0
Multiplatform 3D engine
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castor3d
RenderLoop
castor3d::RenderLoop Member List
This is the complete list of members for
castor3d::RenderLoop
, including all inherited members.
beginRendering
()=0
castor3d::RenderLoop
pure virtual
cleanup
()
castor3d::RenderLoop
doRenderFrame
(castor::Milliseconds tslf=0_ms)
castor3d::RenderLoop
protected
dumpFrameTimes
(Parameters ¶ms) const
castor3d::RenderLoop
enableVSync
(bool enable)
castor3d::RenderLoop
virtual
endRendering
()=0
castor3d::RenderLoop
pure virtual
flushEvents
() const
castor3d::RenderLoop
getAvgFrameTime
() const
castor3d::RenderLoop
getFrameTime
() const noexcept
castor3d::RenderLoop
inline
getLastFrameTime
() const noexcept
castor3d::RenderLoop
inline
getOwner
() const
castor::OwnedBy< Engine >
inline
getUploadData
() const noexcept
castor3d::RenderLoop
inline
getWantedFps
() const noexcept
castor3d::RenderLoop
inline
hasDebugOverlays
() const
castor3d::RenderLoop
m_debugOverlays
castor3d::RenderLoop
protected
m_debugOverlaysMtx
castor3d::RenderLoop
protected
m_frameTime
castor3d::RenderLoop
protected
m_lastFrameTime
castor3d::RenderLoop
protected
m_renderSystem
castor3d::RenderLoop
protected
m_wantedFPS
castor3d::RenderLoop
protected
OwnedBy
(Engine &owner)
castor::OwnedBy< Engine >
inline
explicit
protected
pause
()=0
castor3d::RenderLoop
pure virtual
registerBuffer
(ShaderBuffer const &buffer)
castor3d::RenderLoop
registerTimer
(castor::String const &category, FramePassTimer &timer)
castor3d::RenderLoop
RenderLoop
(Engine &engine, uint32_t wantedFPS)
castor3d::RenderLoop
renderSyncFrame
(castor::Milliseconds tslf=0_ms)=0
castor3d::RenderLoop
pure virtual
resume
()=0
castor3d::RenderLoop
pure virtual
showDebugOverlays
(bool show)
castor3d::RenderLoop
UnlimitedFPS
castor3d::RenderLoop
static
unregisterBuffer
(ShaderBuffer const &buffer)
castor3d::RenderLoop
unregisterTimer
(castor::String const &category, FramePassTimer &timer)
castor3d::RenderLoop
~RenderLoop
() noexcept
castor3d::RenderLoop
virtual
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