Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::VertexTransforming, including all inherited members.
createPass(crg::FramePassGroup &graph, crg::FramePass const *previousPass=nullptr) | castor3d::VertexTransforming | |
getOwner() const | castor::OwnedBy< Scene const > | inline |
OwnedBy(Scene const &owner) | castor::OwnedBy< Scene const > | inlineexplicitprotected |
registerNode(SubmeshRenderNode const &node, GpuBufferOffsetT< castor::Point4f > const &morphTargets, GpuBufferOffsetT< MorphingWeightsConfiguration > const &morphingWeights, GpuBufferOffsetT< SkinningTransformsConfiguration > const &skinTransforms) | castor3d::VertexTransforming | |
VertexTransforming(Scene const &scene, RenderDevice const &device) | castor3d::VertexTransforming |