fneedYI | castor3d::shader::TextureConfigData | |
getFloat(sdw::Vec4 const &sampled, sdw::UInt const &mask) | castor3d::shader::TextureConfigData | static |
getUv(DerivTex const &uvw) const | castor3d::shader::TextureConfigData | |
getUv(sdw::Vec3 const &uvw) const | castor3d::shader::TextureConfigData | inline |
getVec3(sdw::Vec4 const &sampled, sdw::UInt const &mask) | castor3d::shader::TextureConfigData | static |
hgtFact() const | castor3d::shader::TextureConfigData | inline |
isTileAnim() const | castor3d::shader::TextureConfigData | inline |
isTrnfAnim() const | castor3d::shader::TextureConfigData | inline |
needsYI() const | castor3d::shader::TextureConfigData | inline |
nml2Chan() const | castor3d::shader::TextureConfigData | inline |
nmlFact() const | castor3d::shader::TextureConfigData | inline |
nmlGMul() const | castor3d::shader::TextureConfigData | inline |
rotateU() const | castor3d::shader::TextureConfigData | inline |
rotateV() const | castor3d::shader::TextureConfigData | inline |
scale() const | castor3d::shader::TextureConfigData | inline |
setUv(DerivTex &lhs, DerivTex const &rhs) const | castor3d::shader::TextureConfigData | |
setUv(sdw::Vec3 &lhs, sdw::Vec2 const &rhs) const | castor3d::shader::TextureConfigData | inline |
texSet() const | castor3d::shader::TextureConfigData | inline |
TextureConfigData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled) | castor3d::shader::TextureConfigData | |
TextureConfigurations | castor3d::shader::TextureConfigData | friend |
tileSet() const | castor3d::shader::TextureConfigData | inline |
toUv(DerivTex const &uvw) const | castor3d::shader::TextureConfigData | |
toUv(sdw::Vec3 const &uvw) const | castor3d::shader::TextureConfigData | inline |
transform() const | castor3d::shader::TextureConfigData | inline |
transformUV(Utils &utils, TextureTransformData const &anim, sdw::Vec2 &uv) const | castor3d::shader::TextureConfigData | |
transformUV(Utils &utils, TextureTransformData const &anim, DerivTex &uv) const | castor3d::shader::TextureConfigData | |
transformUVW(Utils &utils, TextureTransformData const &anim, sdw::Vec3 &uvw) const | castor3d::shader::TextureConfigData | |
translate() const | castor3d::shader::TextureConfigData | inline |