Castor3D 0.16.0
Multiplatform 3D engine
castor3d::shader::TextureConfigData Member List

This is the complete list of members for castor3d::shader::TextureConfigData, including all inherited members.

fneedYIcastor3d::shader::TextureConfigData
getFloat(sdw::Vec4 const &sampled, sdw::UInt const &mask)castor3d::shader::TextureConfigDatastatic
getUv(DerivTex const &uvw) constcastor3d::shader::TextureConfigData
getUv(sdw::Vec3 const &uvw) constcastor3d::shader::TextureConfigDatainline
getVec3(sdw::Vec4 const &sampled, sdw::UInt const &mask)castor3d::shader::TextureConfigDatastatic
hgtFact() constcastor3d::shader::TextureConfigDatainline
isTileAnim() constcastor3d::shader::TextureConfigDatainline
isTrnfAnim() constcastor3d::shader::TextureConfigDatainline
needsYI() constcastor3d::shader::TextureConfigDatainline
nml2Chan() constcastor3d::shader::TextureConfigDatainline
nmlFact() constcastor3d::shader::TextureConfigDatainline
nmlGMul() constcastor3d::shader::TextureConfigDatainline
rotateU() constcastor3d::shader::TextureConfigDatainline
rotateV() constcastor3d::shader::TextureConfigDatainline
scale() constcastor3d::shader::TextureConfigDatainline
setUv(DerivTex &lhs, DerivTex const &rhs) constcastor3d::shader::TextureConfigData
setUv(sdw::Vec3 &lhs, sdw::Vec2 const &rhs) constcastor3d::shader::TextureConfigDatainline
texSet() constcastor3d::shader::TextureConfigDatainline
TextureConfigData(sdw::ShaderWriter &writer, ast::expr::ExprPtr expr, bool enabled)castor3d::shader::TextureConfigData
TextureConfigurationscastor3d::shader::TextureConfigDatafriend
tileSet() constcastor3d::shader::TextureConfigDatainline
toUv(DerivTex const &uvw) constcastor3d::shader::TextureConfigData
toUv(sdw::Vec3 const &uvw) constcastor3d::shader::TextureConfigDatainline
transform() constcastor3d::shader::TextureConfigDatainline
transformUV(Utils &utils, TextureTransformData const &anim, sdw::Vec2 &uv) constcastor3d::shader::TextureConfigData
transformUV(Utils &utils, TextureTransformData const &anim, DerivTex &uv) constcastor3d::shader::TextureConfigData
transformUVW(Utils &utils, TextureTransformData const &anim, sdw::Vec3 &uvw) constcastor3d::shader::TextureConfigData
translate() constcastor3d::shader::TextureConfigDatainline