Castor3D

Multi-OS 3D engine.


Project maintained by DragonJoker Hosted on GitHub Pages — Theme by mattgraham

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Building Castor3D

Castor3D uses CMake to build project files.

You just need to launch CMake to build your preferential project file.

Projects generation relies on vcpkg to handle dependencies.

Documentation for CastorUtils and Castor3D can be generated using Doxygen.

Tested compilers are:

Options

The build is configurable through CMake using the following options: