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Castor3D 0.12.0
Multiplatform 3D engine
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#include <OverlayRenderer.hpp>

Public Member Functions | |
| operator bool () const | |
Public Attributes | |
| VertexBufferPoolT< VertexT, CountT > & | pool |
| OverlayRenderNode & | node |
| uint32_t | index |
| UniformBufferOffsetT< Configuration > | overlayUbo {} |
| OverlayGeometryBuffers | geometryBuffers {} |
| ashes::DescriptorSetPtr | descriptorSet {} |
| FontTexture::OnChanged::connection | connection {} |
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inline |
| FontTexture::OnChanged::connection castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::connection {} |
| ashes::DescriptorSetPtr castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::descriptorSet {} |
| OverlayGeometryBuffers castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::geometryBuffers {} |
| uint32_t castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::index |
| OverlayRenderNode& castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::node |
| UniformBufferOffsetT< Configuration > castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::overlayUbo {} |
| VertexBufferPoolT< VertexT, CountT >& castor3d::OverlayRenderer::VertexBufferIndexT< VertexT, CountT >::pool |