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Castor3D 0.12.0
Multiplatform 3D engine
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Classes | |
| struct | BindingDescription |
| struct | ConfigT |
| struct | RawTyperT |
| struct | Texcoord |
| Tells how the texture coordinates from the vertex buffer are built. More... | |
Typedefs | |
| using | BindingDescriptionArray = std::vector< BindingDescription > |
| template<typename TypeT > | |
| using | RawTypeT = typename RawTyperT< TypeT >::Type |
| using | Config = ConfigT< ashes::Optional > |
| using | ConfigData = ConfigT< RawTypeT > |
| using castor3d::rq::BindingDescriptionArray = typedef std::vector< BindingDescription > |
| using castor3d::rq::Config = typedef ConfigT< ashes::Optional > |
| using castor3d::rq::ConfigData = typedef ConfigT< RawTypeT > |
| using castor3d::rq::RawTypeT = typedef typename RawTyperT< TypeT >::Type |