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Castor3D 0.12.0
Multiplatform 3D engine
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Holds vertex informations. More...
#include <FaceInfos.hpp>

Public Attributes | |
| int | m_index { -1 } |
| std::array< float, 3 > | m_fNormal { { 0.0f, 0.0f, 0.0f } } |
| std::array< float, 2 > | m_fTexCoords { { 0.0f, 0.0f } } |
| bool | m_bHasNormal { false } |
| bool | m_bHasTexCoords { false } |
Holds vertex informations.
| bool castor3d::FaceInfos::Vertex::m_bHasNormal { false } |
Tells the vertex has a normal.
| bool castor3d::FaceInfos::Vertex::m_bHasTexCoords { false } |
Tells the vertex has UV.
| std::array< float, 3 > castor3d::FaceInfos::Vertex::m_fNormal { { 0.0f, 0.0f, 0.0f } } |
Vertex normal.
| std::array< float, 2 > castor3d::FaceInfos::Vertex::m_fTexCoords { { 0.0f, 0.0f } } |
Vertex UV.
| int castor3d::FaceInfos::Vertex::m_index { -1 } |
Vertex index.