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Castor3D 0.12.0
Multiplatform 3D engine
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SkeletonAnimationObject binary loader. More...
#include <BinarySkeletonAnimationObject.hpp>


Protected Member Functions | |
| C3D_API bool | doWrite (SkeletonAnimationObject const &obj) override |
| Function used to fill the chunk from specific data. More... | |
Protected Member Functions inherited from castor3d::BinaryWriterBase< SkeletonAnimationObject > | |
| bool | doWriteHeader (BinaryChunk &chunk) const |
| Writes the header chunk. More... | |
| bool | doWriteChunk (T const *values, size_t count, ChunkType chunkType, BinaryChunk &chunk) const |
| Writes a subchunk value into a chunk. More... | |
| bool | doWriteChunk (T const (&values)[Count], ChunkType chunkType, BinaryChunk &chunk) const |
| Writes a subchunk value into a chunk. More... | |
| bool | doWriteChunk (std::array< T, Count > const &values, ChunkType chunkType, BinaryChunk &chunk) const |
| Writes a subchunk value into a chunk. More... | |
| bool | doWriteChunk (std::vector< T > const &values, ChunkType chunkType, BinaryChunk &chunk) const |
| Writes a subchunk value into a chunk. More... | |
| bool | doWriteChunk (T const *begin, T const *end, ChunkType chunkType, BinaryChunk &chunk) const |
| Writes a subchunk value into a chunk. More... | |
| bool | doWriteChunk (T const &value, ChunkType chunkType, BinaryChunk &chunk) const |
| Writes a subchunk value into a chunk. More... | |
Additional Inherited Members | |
Public Member Functions inherited from castor3d::BinaryWriterBase< SkeletonAnimationObject > | |
| virtual | ~BinaryWriterBase ()=default |
| bool | write (SkeletonAnimationObject const &obj, castor::BinaryFile &file) |
| Writes an object to a file. More... | |
| bool | write (SkeletonAnimationObject const &obj, BinaryChunk &chunk) |
| To chunk writer function. More... | |
Protected Attributes inherited from castor3d::BinaryWriterBase< SkeletonAnimationObject > | |
| BinaryChunk | m_chunk |
SkeletonAnimationObject binary loader.
Loader binaire de SkeletonAnimationObject.
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overrideprotectedvirtual |
Function used to fill the chunk from specific data.
| [in] | obj | The object to write. |
false if any error occured. Implements castor3d::BinaryWriterBase< SkeletonAnimationObject >.