Castor3D 0.12.0
Multiplatform 3D engine
castor3d::AnimatedObject Member List

This is the complete list of members for castor3d::AnimatedObject, including all inherited members.

addAnimation(castor::String const &name)castor3d::AnimatedObject
AnimatedObject(AnimatedObject &&rhs)=defaultcastor3d::AnimatedObject
AnimatedObject(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
AnimatedObject(AnimationType kind, castor::String const &name)castor3d::AnimatedObjectexplicit
getAnimation(castor::String const &name)castor3d::AnimatedObject
getAnimations() constcastor3d::AnimatedObjectinline
getKind() constcastor3d::AnimatedObjectinline
hasAnimation(castor::String const &name)castor3d::AnimatedObjectinline
isPlayingAnimation() const =0castor3d::AnimatedObjectpure virtual
m_animationscastor3d::AnimatedObjectprotected
operator=(AnimatedObject &&rhs)=defaultcastor3d::AnimatedObject
operator=(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
pauseAllAnimations()castor3d::AnimatedObject
pauseAnimation(castor::String const &name)castor3d::AnimatedObject
startAllAnimations()castor3d::AnimatedObject
startAnimation(castor::String const &name)castor3d::AnimatedObject
stopAllAnimations()castor3d::AnimatedObject
stopAnimation(castor::String const &name)castor3d::AnimatedObject
update(castor::Milliseconds const &elapsed)=0castor3d::AnimatedObjectpure virtual
~AnimatedObject()=defaultcastor3d::AnimatedObjectvirtual