Castor3D 0.12.0
Multiplatform 3D engine
Public Member Functions | Protected Attributes | List of all members
castor3d::AnimatedObject Class Referenceabstract

#include <AnimatedObject.hpp>

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Public Member Functions

C3D_API AnimatedObject (AnimationType kind, castor::String const &name)
 Constructor. More...
 
virtual C3D_API ~AnimatedObject ()=default
 Destructor. More...
 
C3D_API void addAnimation (castor::String const &name)
 adds the animation to the list More...
 
C3D_API void startAnimation (castor::String const &name)
 Starts the animation identified by the given name. More...
 
C3D_API void stopAnimation (castor::String const &name)
 Stops the animation identified by the given name. More...
 
C3D_API void pauseAnimation (castor::String const &name)
 Pauses the animation identified by the given name. More...
 
C3D_API void startAllAnimations ()
 Starts all animations. More...
 
C3D_API void stopAllAnimations ()
 Stops all animations. More...
 
C3D_API void pauseAllAnimations ()
 Pauses all animations. More...
 
C3D_API AnimationInstancegetAnimation (castor::String const &name)
 Retrieves an animation. More...
 
virtual C3D_API void update (castor::Milliseconds const &elapsed)=0
 Updates the animations of the object, given the time since the last frame. More...
 
virtual C3D_API bool isPlayingAnimation () const =0
 
C3D_API AnimatedObject (AnimatedObject &&rhs)=default
 
C3D_API AnimatedObjectoperator= (AnimatedObject &&rhs)=default
 
C3D_API AnimatedObject (AnimatedObject const &rhs)=delete
 
C3D_API AnimatedObjectoperator= (AnimatedObject const &rhs)=delete
 
bool hasAnimation (castor::String const &name)
 
AnimationInstancePtrStrMap const & getAnimations () const
 
AnimationType getKind () const
 

Protected Attributes

AnimationInstancePtrStrMap m_animations
 

Constructor & Destructor Documentation

◆ AnimatedObject() [1/3]

C3D_API castor3d::AnimatedObject::AnimatedObject ( AnimatedObject &&  rhs)
default

name Copy / Move.

◆ AnimatedObject() [2/3]

C3D_API castor3d::AnimatedObject::AnimatedObject ( AnimatedObject const &  rhs)
delete

◆ AnimatedObject() [3/3]

C3D_API castor3d::AnimatedObject::AnimatedObject ( AnimationType  kind,
castor::String const &  name 
)
explicit

Constructor.

Parameters
[in]kindThe animation type.
[in]nameThe object name.

◆ ~AnimatedObject()

virtual C3D_API castor3d::AnimatedObject::~AnimatedObject ( )
virtualdefault

Destructor.

Member Function Documentation

◆ addAnimation()

C3D_API void castor3d::AnimatedObject::addAnimation ( castor::String const &  name)

adds the animation to the list

Parameters
[in]nameThe animation to add

◆ getAnimation()

C3D_API AnimationInstance & castor3d::AnimatedObject::getAnimation ( castor::String const &  name)

Retrieves an animation.

Parameters
[in]nameThe animation name
Returns
The animation

◆ getAnimations()

AnimationInstancePtrStrMap const & castor3d::AnimatedObject::getAnimations ( ) const
inline

References m_animations.

◆ getKind()

AnimationType castor3d::AnimatedObject::getKind ( ) const
inline

◆ hasAnimation()

bool castor3d::AnimatedObject::hasAnimation ( castor::String const &  name)
inline

name Getters.

References m_animations.

◆ isPlayingAnimation()

virtual C3D_API bool castor3d::AnimatedObject::isPlayingAnimation ( ) const
pure virtual
Returns
true if the object is playing an animation.

Implemented in castor3d::AnimatedMesh, castor3d::AnimatedSceneNode, castor3d::AnimatedSkeleton, and castor3d::AnimatedTexture.

◆ operator=() [1/2]

C3D_API AnimatedObject & castor3d::AnimatedObject::operator= ( AnimatedObject &&  rhs)
default

◆ operator=() [2/2]

C3D_API AnimatedObject & castor3d::AnimatedObject::operator= ( AnimatedObject const &  rhs)
delete

◆ pauseAllAnimations()

C3D_API void castor3d::AnimatedObject::pauseAllAnimations ( )

Pauses all animations.

◆ pauseAnimation()

C3D_API void castor3d::AnimatedObject::pauseAnimation ( castor::String const &  name)

Pauses the animation identified by the given name.

Parameters
[in]nameThe name of the animation

◆ startAllAnimations()

C3D_API void castor3d::AnimatedObject::startAllAnimations ( )

Starts all animations.

◆ startAnimation()

C3D_API void castor3d::AnimatedObject::startAnimation ( castor::String const &  name)

Starts the animation identified by the given name.

Parameters
[in]nameThe name of the animation

◆ stopAllAnimations()

C3D_API void castor3d::AnimatedObject::stopAllAnimations ( )

Stops all animations.

◆ stopAnimation()

C3D_API void castor3d::AnimatedObject::stopAnimation ( castor::String const &  name)

Stops the animation identified by the given name.

Parameters
[in]nameThe name of the animation

◆ update()

virtual C3D_API void castor3d::AnimatedObject::update ( castor::Milliseconds const &  elapsed)
pure virtual

Updates the animations of the object, given the time since the last frame.

Parameters
[in]elapsedTime elapsed since the last frame

Implemented in castor3d::AnimatedMesh, castor3d::AnimatedSceneNode, castor3d::AnimatedSkeleton, and castor3d::AnimatedTexture.

Member Data Documentation

◆ m_animations

AnimationInstancePtrStrMap castor3d::AnimatedObject::m_animations
protected

All animations.

Referenced by getAnimations(), and hasAnimation().


The documentation for this class was generated from the following file: