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Castor3D 0.12.0
Multiplatform 3D engine
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#include <AnimatedTexture.hpp>
Public Member Functions | |
C3D_API | AnimatedTexture (TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass) |
Constructor. More... | |
C3D_API void | update (castor::Milliseconds const &elapsed) override |
Updates the animations of the object, given the time since the last frame. More... | |
C3D_API void | fillBuffer (TextureAnimationData *buffer) const |
C3D_API bool | isPlayingAnimation () const override |
C3D_API | AnimatedTexture (AnimatedTexture &&rhs)=default |
C3D_API AnimatedTexture & | operator= (AnimatedTexture &&rhs)=delete |
C3D_API | AnimatedTexture (AnimatedTexture const &rhs)=delete |
C3D_API AnimatedTexture & | operator= (AnimatedTexture const &rhs)=delete |
TextureUnit & | getTexture () const |
Pass & | getPass () const |
TextureAnimationInstance & | getPlayingAnimation () const |
void | setTexture (TextureUnit &texture) |
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C3D_API | AnimatedObject (AnimationType kind, castor::String const &name) |
Constructor. More... | |
virtual C3D_API | ~AnimatedObject ()=default |
Destructor. More... | |
C3D_API void | addAnimation (castor::String const &name) |
adds the animation to the list More... | |
C3D_API void | startAnimation (castor::String const &name) |
Starts the animation identified by the given name. More... | |
C3D_API void | stopAnimation (castor::String const &name) |
Stops the animation identified by the given name. More... | |
C3D_API void | pauseAnimation (castor::String const &name) |
Pauses the animation identified by the given name. More... | |
C3D_API void | startAllAnimations () |
Starts all animations. More... | |
C3D_API void | stopAllAnimations () |
Stops all animations. More... | |
C3D_API void | pauseAllAnimations () |
Pauses all animations. More... | |
C3D_API AnimationInstance & | getAnimation (castor::String const &name) |
Retrieves an animation. More... | |
virtual C3D_API void | update (castor::Milliseconds const &elapsed)=0 |
Updates the animations of the object, given the time since the last frame. More... | |
virtual C3D_API bool | isPlayingAnimation () const =0 |
C3D_API | AnimatedObject (AnimatedObject &&rhs)=default |
C3D_API AnimatedObject & | operator= (AnimatedObject &&rhs)=default |
C3D_API | AnimatedObject (AnimatedObject const &rhs)=delete |
C3D_API AnimatedObject & | operator= (AnimatedObject const &rhs)=delete |
bool | hasAnimation (castor::String const &name) |
AnimationInstancePtrStrMap const & | getAnimations () const |
AnimationType | getKind () const |
Additional Inherited Members | |
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AnimationInstancePtrStrMap | m_animations |
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default |
name Copy / Move.
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delete |
C3D_API castor3d::AnimatedTexture::AnimatedTexture | ( | TextureSourceInfo const & | sourceInfo, |
TextureConfiguration const & | config, | ||
Pass & | pass | ||
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Constructor.
[in] | sourceInfo | The texture source informations. |
[in] | config | The texture configuration. |
[in] | pass | The pass using the texture. |
C3D_API void castor3d::AnimatedTexture::fillBuffer | ( | TextureAnimationData * | buffer | ) | const |
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inline |
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inline |
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inline |
name Getters.
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inlineoverridevirtual |
true
if the object is playing an animation. Implements castor3d::AnimatedObject.
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delete |
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delete |
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inline |
name Setters.
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overridevirtual |
Updates the animations of the object, given the time since the last frame.
[in] | elapsed | Time elapsed since the last frame |
Implements castor3d::AnimatedObject.