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Castor3D 0.12.0
Multiplatform 3D engine
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#include <TextureAnimationInstance.hpp>
Public Member Functions | |
C3D_API | TextureAnimationInstance (AnimatedTexture &object, TextureAnimation &animation) |
Constructor. More... | |
C3D_API | TextureAnimationInstance (TextureAnimationInstance &&rhs)=default |
C3D_API TextureAnimationInstance & | operator= (TextureAnimationInstance &&rhs)=delete |
C3D_API | TextureAnimationInstance (TextureAnimationInstance const &rhs)=delete |
C3D_API TextureAnimationInstance & | operator= (TextureAnimationInstance const &rhs)=delete |
TextureAnimation const & | getTextureAnimation () const |
AnimatedTexture & | getAnimatedTexture () |
TextureTransform const & | getTransform () const |
castor::Point2ui const & | getTile () const |
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C3D_API | AnimationInstance (AnimatedObject &object, Animation &animation) |
Constructor. More... | |
virtual C3D_API | ~AnimationInstance ()=default |
Destructor. More... | |
C3D_API void | update (castor::Milliseconds const &elapsed) |
Updates the animation, updates the key frame at the good time index. More... | |
C3D_API void | play () |
Plays the animation. More... | |
C3D_API void | pause () |
Pauses the animation. More... | |
C3D_API void | stop () |
Stops the animation. More... | |
AnimationState | getState () const |
float | getScale () const |
void | setScale (float value) |
Sets the animation time scale. More... | |
castor::Milliseconds | getStartingPoint () const |
void | setStartingPoint (castor::Milliseconds value) |
Sets the animation stopping point. More... | |
castor::Milliseconds | getStoppingPoint () const |
void | setStoppingPoint (castor::Milliseconds value) |
Sets the animation stopping point. More... | |
bool | isLooped () const |
void | setLooped (bool value) |
Sets the animation loop status. More... | |
Animation const & | getAnimation () const |
Protected Attributes | |
AnimatedTexture & | m_animatedTexture |
TextureAnimation & | m_textureAnimation |
TextureTransform | m_transform |
castor::Point2ui | m_tile |
AnimationKeyFrameArray::iterator | m_prev |
AnimationKeyFrameArray::iterator | m_curr |
float | m_ratio { 0.0f } |
bool | m_first { true } |
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Animation const & | m_animation |
float | m_scale { 1.0f } |
bool | m_looped { false } |
castor::Milliseconds | m_startingPoint { 0 } |
castor::Milliseconds | m_stoppingPoint { 0 } |
castor::Milliseconds | m_currentTime { 0 } |
AnimationState | m_state { AnimationState::eStopped } |
Friends | |
class | BinaryWriter< TextureAnimation > |
class | BinaryParser< TextureAnimation > |
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default |
name Copy / Move.
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delete |
C3D_API castor3d::TextureAnimationInstance::TextureAnimationInstance | ( | AnimatedTexture & | object, |
TextureAnimation & | animation | ||
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Constructor.
[in] | object | The parent AnimatedMesh. |
[in] | animation | The animation. |
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References m_animatedTexture.
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name Getters.
References m_textureAnimation.
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References m_tile.
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References m_transform.
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delete |
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delete |
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Referenced by getAnimatedTexture().
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Referenced by getTextureAnimation().
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Referenced by getTile().
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Referenced by getTransform().