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Castor3D 0.12.0
Multiplatform 3D engine
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#include <AnimatedSceneNode.hpp>
Public Member Functions | |
C3D_API | AnimatedSceneNode (castor::String const &name, SceneNode &node) |
Constructor. More... | |
C3D_API void | update (castor::Milliseconds const &elapsed) override |
Updates the animations of the object, given the time since the last frame. More... | |
C3D_API bool | isPlayingAnimation () const override |
C3D_API | AnimatedSceneNode (AnimatedSceneNode &&rhs)=default |
C3D_API AnimatedSceneNode & | operator= (AnimatedSceneNode &&rhs)=delete |
C3D_API | AnimatedSceneNode (AnimatedSceneNode const &rhs)=delete |
C3D_API AnimatedSceneNode & | operator= (AnimatedSceneNode const &rhs)=delete |
SceneNode & | getSceneNode () const |
SceneNodeAnimationInstance & | getPlayingAnimation () const |
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C3D_API | AnimatedObject (AnimationType kind, castor::String const &name) |
Constructor. More... | |
virtual C3D_API | ~AnimatedObject ()=default |
Destructor. More... | |
C3D_API void | addAnimation (castor::String const &name) |
adds the animation to the list More... | |
C3D_API void | startAnimation (castor::String const &name) |
Starts the animation identified by the given name. More... | |
C3D_API void | stopAnimation (castor::String const &name) |
Stops the animation identified by the given name. More... | |
C3D_API void | pauseAnimation (castor::String const &name) |
Pauses the animation identified by the given name. More... | |
C3D_API void | startAllAnimations () |
Starts all animations. More... | |
C3D_API void | stopAllAnimations () |
Stops all animations. More... | |
C3D_API void | pauseAllAnimations () |
Pauses all animations. More... | |
C3D_API AnimationInstance & | getAnimation (castor::String const &name) |
Retrieves an animation. More... | |
virtual C3D_API void | update (castor::Milliseconds const &elapsed)=0 |
Updates the animations of the object, given the time since the last frame. More... | |
virtual C3D_API bool | isPlayingAnimation () const =0 |
C3D_API | AnimatedObject (AnimatedObject &&rhs)=default |
C3D_API AnimatedObject & | operator= (AnimatedObject &&rhs)=default |
C3D_API | AnimatedObject (AnimatedObject const &rhs)=delete |
C3D_API AnimatedObject & | operator= (AnimatedObject const &rhs)=delete |
bool | hasAnimation (castor::String const &name) |
AnimationInstancePtrStrMap const & | getAnimations () const |
AnimationType | getKind () const |
Additional Inherited Members | |
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AnimationInstancePtrStrMap | m_animations |
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default |
name Copy / Move.
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delete |
C3D_API castor3d::AnimatedSceneNode::AnimatedSceneNode | ( | castor::String const & | name, |
SceneNode & | node | ||
) |
Constructor.
[in] | name | The object name. |
[in] | node | The scene node. |
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inline |
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inline |
name Getters.
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inlineoverridevirtual |
true
if the object is playing an animation. Implements castor3d::AnimatedObject.
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delete |
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delete |
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overridevirtual |
Updates the animations of the object, given the time since the last frame.
[in] | elapsed | Time elapsed since the last frame |
Implements castor3d::AnimatedObject.