| cleanup() | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| clear(castor3d::RenderDevice const &device) | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementCacheT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementCacheTraitsT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementCleanerT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementContT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementInitialiserT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementKeyT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementMergerT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementObsT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementPtrT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ElementT typedef | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| findObject(castor::String const &name) const | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| getMorphingBuffer() const | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | inline |
| getSkinningTransformsBuffer() const | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | inline |
| initialise(castor3d::RenderDevice const &device) | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ResourceCacheT(castor3d::Scene &scene) | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | explicit |
| update(castor3d::CpuUpdater &updater) | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |
| ~ResourceCacheT()=default | castor::ResourceCacheT< castor3d::AnimatedObjectGroup, String, castor3d::AnimatedObjectGroupCacheTraits > | |