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Castor3D 0.12.0
Multiplatform 3D engine
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#include <CpuFrameEvent.hpp>

Public Member Functions | |
| C3D_API | CpuFrameEvent (CpuFrameEvent const &rhs) |
| C3D_API | CpuFrameEvent (CpuFrameEvent &&rhs) |
| C3D_API CpuFrameEvent & | operator= (CpuFrameEvent const &rhs) |
| C3D_API CpuFrameEvent & | operator= (CpuFrameEvent &&rhs) |
| C3D_API | CpuFrameEvent (EventType type) |
| Constructor. More... | |
| virtual C3D_API | ~CpuFrameEvent ()=default |
| Destructor. More... | |
| void | apply () |
| Applies the event. More... | |
| EventType | getType () const |
| void | skip () |
| Sets the event to be skipped. More... | |
| C3D_API castor3d::CpuFrameEvent::CpuFrameEvent | ( | CpuFrameEvent const & | rhs | ) |
| C3D_API castor3d::CpuFrameEvent::CpuFrameEvent | ( | CpuFrameEvent && | rhs | ) |
Constructor.
| [in] | type | The event type. |
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virtualdefault |
Destructor.
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inline |
Applies the event.
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inline |
| C3D_API CpuFrameEvent & castor3d::CpuFrameEvent::operator= | ( | CpuFrameEvent && | rhs | ) |
| C3D_API CpuFrameEvent & castor3d::CpuFrameEvent::operator= | ( | CpuFrameEvent const & | rhs | ) |
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inline |
Sets the event to be skipped.