Castor3D 0.12.0
Multiplatform 3D engine
Classes | Public Member Functions | List of all members
castor3d::VoxelBufferToTexture Class Reference

#include <VoxelBufferToTexture.hpp>

Inheritance diagram for castor3d::VoxelBufferToTexture:
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Collaboration diagram for castor3d::VoxelBufferToTexture:
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Classes

struct  Pipeline
 

Public Member Functions

C3D_API VoxelBufferToTexture (crg::FramePass const &pass, crg::GraphContext &context, crg::RunnableGraph &graph, RenderDevice const &device, VoxelSceneData const &vctConfig)
 
C3D_API void accept (RenderTechniqueVisitor &visitor)
 Visitor acceptance function. More...
 

Constructor & Destructor Documentation

◆ VoxelBufferToTexture()

C3D_API castor3d::VoxelBufferToTexture::VoxelBufferToTexture ( crg::FramePass const &  pass,
crg::GraphContext &  context,
crg::RunnableGraph &  graph,
RenderDevice const &  device,
VoxelSceneData const &  vctConfig 
)
Parameters
[in]passThe parent frame pass.
[in]contextThe rendering context.
[in]graphThe runnable graph.
[in]deviceThe GPU device.
[in]vctConfigThe voxelizer configuration.

Member Function Documentation

◆ accept()

C3D_API void castor3d::VoxelBufferToTexture::accept ( RenderTechniqueVisitor visitor)

Visitor acceptance function.

Parameters
visitorThe ... visitor.

The documentation for this class was generated from the following file: