#include <VoxelBufferToTexture.hpp>
◆ VoxelBufferToTexture()
C3D_API castor3d::VoxelBufferToTexture::VoxelBufferToTexture |
( |
crg::FramePass const & |
pass, |
|
|
crg::GraphContext & |
context, |
|
|
crg::RunnableGraph & |
graph, |
|
|
RenderDevice const & |
device, |
|
|
VoxelSceneData const & |
vctConfig |
|
) |
| |
- Parameters
-
[in] | pass | The parent frame pass. |
[in] | context | The rendering context. |
[in] | graph | The runnable graph. |
[in] | device | The GPU device. |
[in] | vctConfig | The voxelizer configuration. |
◆ accept()
Visitor acceptance function.
- Parameters
-
The documentation for this class was generated from the following file: