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Castor3D 0.12.0
Multiplatform 3D engine
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MovingBone binary loader. More...
#include <BinarySkeletonAnimationNode.hpp>
Additional Inherited Members | |
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virtual | ~BinaryParserBase ()=default |
BinaryParser< T > | createBinaryParser () |
Creates a binary parser. More... | |
bool | parse (SkeletonAnimationNode &obj, castor::BinaryFile &file) |
From file reader function. More... | |
bool | parse (SkeletonAnimationNode &obj, BinaryChunk &chunk) |
From chunk reader function. More... | |
bool | parse_v1_1 (SkeletonAnimationNode &obj, BinaryChunk &chunk) |
From chunk reader function. More... | |
bool | parse_v1_2 (SkeletonAnimationNode &obj, BinaryChunk &chunk) |
From chunk reader function. More... | |
bool | parse_v1_3 (SkeletonAnimationNode &obj, BinaryChunk &chunk) |
From chunk reader function. More... | |
bool | parse_v1_4 (SkeletonAnimationNode &obj, BinaryChunk &chunk) |
From chunk reader function. More... | |
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bool | doParseHeader (BinaryChunk &chunk) const |
Parses the header chunk. More... | |
bool | doParseChunk (T *values, size_t count, BinaryChunk &chunk) const |
Retrieves a value array from a chunk. More... | |
bool | doParseChunk (T(&values)[Count], BinaryChunk &chunk) const |
Retrieves a value array from a chunk. More... | |
bool | doParseChunk (std::array< T, Count > &values, BinaryChunk &chunk) const |
Retrieves a value array from a chunk. More... | |
bool | doParseChunk (std::vector< T > &values, BinaryChunk &chunk) const |
Retrieves a value array from a chunk. More... | |
bool | doParseChunk (T &value, BinaryChunk &chunk) const |
Retrieves a value from a chunk. More... | |
bool | doGetSubChunk (BinaryChunk &chunk) |
Retrieves a subchunk. More... | |
void | checkError (bool result, castor::String const &text) const |
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BinaryChunk * | m_chunk |
Version | m_fileVersion |
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static C3D_API castor::String | Name |
MovingBone binary loader.
Loader binaire de MovingBone.