Castor3D 0.12.0
Multiplatform 3D engine
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castor3d::BinaryParser< SkeletonAnimationNode > Class Reference

MovingBone binary loader. More...

#include <BinarySkeletonAnimationNode.hpp>

Inheritance diagram for castor3d::BinaryParser< SkeletonAnimationNode >:
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Collaboration diagram for castor3d::BinaryParser< SkeletonAnimationNode >:
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Additional Inherited Members

- Public Member Functions inherited from castor3d::BinaryParserBase< SkeletonAnimationNode >
virtual ~BinaryParserBase ()=default
 
BinaryParser< T > createBinaryParser ()
 Creates a binary parser. More...
 
bool parse (SkeletonAnimationNode &obj, castor::BinaryFile &file)
 From file reader function. More...
 
bool parse (SkeletonAnimationNode &obj, BinaryChunk &chunk)
 From chunk reader function. More...
 
bool parse_v1_1 (SkeletonAnimationNode &obj, BinaryChunk &chunk)
 From chunk reader function. More...
 
bool parse_v1_2 (SkeletonAnimationNode &obj, BinaryChunk &chunk)
 From chunk reader function. More...
 
bool parse_v1_3 (SkeletonAnimationNode &obj, BinaryChunk &chunk)
 From chunk reader function. More...
 
bool parse_v1_4 (SkeletonAnimationNode &obj, BinaryChunk &chunk)
 From chunk reader function. More...
 
- Protected Member Functions inherited from castor3d::BinaryParserBase< SkeletonAnimationNode >
bool doParseHeader (BinaryChunk &chunk) const
 Parses the header chunk. More...
 
bool doParseChunk (T *values, size_t count, BinaryChunk &chunk) const
 Retrieves a value array from a chunk. More...
 
bool doParseChunk (T(&values)[Count], BinaryChunk &chunk) const
 Retrieves a value array from a chunk. More...
 
bool doParseChunk (std::array< T, Count > &values, BinaryChunk &chunk) const
 Retrieves a value array from a chunk. More...
 
bool doParseChunk (std::vector< T > &values, BinaryChunk &chunk) const
 Retrieves a value array from a chunk. More...
 
bool doParseChunk (T &value, BinaryChunk &chunk) const
 Retrieves a value from a chunk. More...
 
bool doGetSubChunk (BinaryChunk &chunk)
 Retrieves a subchunk. More...
 
void checkError (bool result, castor::String const &text) const
 
- Protected Attributes inherited from castor3d::BinaryParserBase< SkeletonAnimationNode >
BinaryChunkm_chunk
 
Version m_fileVersion
 
- Static Protected Attributes inherited from castor3d::BinaryParserBase< SkeletonAnimationNode >
static C3D_API castor::String Name
 

Detailed Description

MovingBone binary loader.

Author
Sylvain DOREMUS
Version
0.8.0
Date
26/01/2016

Loader binaire de MovingBone.


The documentation for this class was generated from the following file: