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Castor3D 0.12.0
Multiplatform 3D engine
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#include <TechniqueModule.hpp>
Public Types | |
| using | Creator = std::function< crg::FramePassArray(RenderDevice const &, RenderTechnique &, TechniquePasses &, crg::FramePassArray) > |
Public Attributes | |
| castor::String | name |
| Creator | create |
| TechniquePassEvent | event |
| RenderPassTypeID | id {} |
| using castor3d::RenderPassRegisterInfo::Creator = std::function< crg::FramePassArray( RenderDevice const & , RenderTechnique & , TechniquePasses & , crg::FramePassArray ) > |
| Creator castor3d::RenderPassRegisterInfo::create |
| TechniquePassEvent castor3d::RenderPassRegisterInfo::event |
| RenderPassTypeID castor3d::RenderPassRegisterInfo::id {} |
| castor::String castor3d::RenderPassRegisterInfo::name |