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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::BonesComponent, including all inherited members.
| addBoneDatas(VertexBoneData const *const begin, VertexBoneData const *const end) | castor3d::BonesComponent | |
| addBoneDatas(std::vector< VertexBoneData > const &boneData) | castor3d::BonesComponent | |
| addBoneDatas(std::array< VertexBoneData, Count > const &boneData) | castor3d::BonesComponent | inline |
| BinaryParser< BonesComponent > | castor3d::BonesComponent | friend |
| BinaryWriter< BonesComponent > | castor3d::BonesComponent | friend |
| BindingPoint | castor3d::BonesComponent | static |
| BonesComponent(Submesh &submesh) | castor3d::BonesComponent | explicit |
| cleanup(RenderDevice const &device) | castor3d::SubmeshComponent | |
| clone(Submesh &submesh) const override | castor3d::BonesComponent | virtual |
| gather(ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, MaterialRPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, TextureFlagsArray const &mask, uint32_t ¤tLocation) override | castor3d::BonesComponent | virtual |
| getBonesData() const | castor3d::BonesComponent | inline |
| getID() | castor3d::SubmeshComponent | inline |
| getProgramFlags(MaterialRPtr material) const override | castor3d::BonesComponent | inlinevirtual |
| getSkeleton() const | castor3d::BonesComponent | |
| getType() const | castor3d::SubmeshComponent | inline |
| getUsageFlags() const | castor3d::SubmeshComponent | inlinevirtual |
| hasBoneData() const | castor3d::BonesComponent | inline |
| initialise(RenderDevice const &device) | castor3d::SubmeshComponent | |
| Name | castor3d::BonesComponent | static |
| needsUpdate() | castor3d::SubmeshComponent | inline |
| SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id) | castor3d::SubmeshComponent | |
| upload() | castor3d::SubmeshComponent | |
| ~SubmeshComponent() noexcept=default | castor3d::SubmeshComponent | virtual |