Castor3D 0.12.0
Multiplatform 3D engine
Public Member Functions | List of all members
castor3d::SubmeshComponent Class Referenceabstract

#include <SubmeshComponent.hpp>

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Public Member Functions

C3D_API SubmeshComponent (Submesh &submesh, castor::String const &type, uint32_t id)
 Constructor. More...
 
virtual C3D_API ~SubmeshComponent () noexcept=default
 Destructor. More...
 
C3D_API bool initialise (RenderDevice const &device)
 Initialises the submesh. More...
 
C3D_API void cleanup (RenderDevice const &device)
 Cleans the submesh. More...
 
C3D_API void upload ()
 Uploads data on VRAM. More...
 
virtual C3D_API void gather (ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, MaterialRPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, TextureFlagsArray const &mask, uint32_t &currentLocation)=0
 Gathers buffers that need to go in a vertex layout. More...
 
virtual C3D_API ProgramFlags getProgramFlags (MaterialRPtr material) const =0
 
virtual C3D_API VkBufferUsageFlags getUsageFlags () const
 
virtual C3D_API SubmeshComponentSPtr clone (Submesh &submesh) const =0
 
castor::String const & getType () const
 
void needsUpdate ()
 Sets the component to be updated. More...
 
uint32_t getID ()
 

Constructor & Destructor Documentation

◆ SubmeshComponent()

C3D_API castor3d::SubmeshComponent::SubmeshComponent ( Submesh submesh,
castor::String const &  type,
uint32_t  id 
)

Constructor.

Parameters
[in]submeshThe parent submesh.
[in]typeThe component type.
[in]idThe component ID.

◆ ~SubmeshComponent()

virtual C3D_API castor3d::SubmeshComponent::~SubmeshComponent ( )
virtualdefaultnoexcept

Destructor.

Member Function Documentation

◆ cleanup()

C3D_API void castor3d::SubmeshComponent::cleanup ( RenderDevice const &  device)

Cleans the submesh.

◆ clone()

virtual C3D_API SubmeshComponentSPtr castor3d::SubmeshComponent::clone ( Submesh submesh) const
pure virtual
Returns
Clones this component into given submesh.
Parameters
[in,out]submeshReceives the cloned component.

Implemented in castor3d::BonesComponent, castor3d::InstantiationComponent, castor3d::LinesMapping, castor3d::MorphComponent, castor3d::SecondaryUVComponent, and castor3d::TriFaceMapping.

◆ gather()

virtual C3D_API void castor3d::SubmeshComponent::gather ( ShaderFlags const &  shaderFlags,
ProgramFlags const &  programFlags,
MaterialRPtr  material,
ashes::BufferCRefArray &  buffers,
std::vector< uint64_t > &  offsets,
ashes::PipelineVertexInputStateCreateInfoCRefArray &  layouts,
TextureFlagsArray const &  mask,
uint32_t &  currentLocation 
)
pure virtual

Gathers buffers that need to go in a vertex layout.

Parameters
[in]shaderFlagsThe shader flags.
[in]programFlagsThe program flags.
[in]materialThe material.
[in,out]buffersReceives the buffers.
[in,out]offsetsReceives the buffers offsets.
[in,out]layoutsReceives the vertex layouts.
[in]maskThe textures mask.
[in,out]currentLocationThe current attribute location.

Implemented in castor3d::BonesComponent, castor3d::IndexMapping, castor3d::InstantiationComponent, castor3d::MorphComponent, and castor3d::SecondaryUVComponent.

◆ getID()

uint32_t castor3d::SubmeshComponent::getID ( )
inline
Returns
The component binding ID.

◆ getProgramFlags()

virtual C3D_API ProgramFlags castor3d::SubmeshComponent::getProgramFlags ( MaterialRPtr  material) const
pure virtual
Returns
The shader program flags.
Parameters
[in]materialThe material.

Implemented in castor3d::BonesComponent, castor3d::IndexMapping, castor3d::InstantiationComponent, castor3d::MorphComponent, and castor3d::SecondaryUVComponent.

◆ getType()

castor::String const & castor3d::SubmeshComponent::getType ( ) const
inline
Returns
The component type name.

◆ getUsageFlags()

virtual C3D_API VkBufferUsageFlags castor3d::SubmeshComponent::getUsageFlags ( ) const
inlinevirtual
Returns
The buffer usage flags.

Reimplemented in castor3d::IndexMapping.

◆ initialise()

C3D_API bool castor3d::SubmeshComponent::initialise ( RenderDevice const &  device)

Initialises the submesh.

◆ needsUpdate()

void castor3d::SubmeshComponent::needsUpdate ( )
inline

Sets the component to be updated.

Referenced by castor3d::InstantiationComponent::find().

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◆ upload()

C3D_API void castor3d::SubmeshComponent::upload ( )

Uploads data on VRAM.

Remarks
For host visible buffers.

The documentation for this class was generated from the following file: