#include <ModelDataUbo.hpp>
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| static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
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◆ ObjectsIds()
| C3D_API castor3d::shader::ObjectsIds::ObjectsIds |
( |
sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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◆ makeType()
| static C3D_API ast::type::BaseStructPtr castor3d::shader::ObjectsIds::makeType |
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ast::type::TypesCache & |
cache | ) |
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static |
◆ operator[]()
| sdw::UVec4 castor3d::shader::ObjectsIds::operator[] |
( |
sdw::UInt const & |
index | ) |
const |
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inline |
◆ SDW_DeclStructInstance()
◆ BufferName
| C3D_API castor::String const castor3d::shader::ObjectsIds::BufferName |
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static |
◆ DataName
| C3D_API castor::String const castor3d::shader::ObjectsIds::DataName |
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static |
◆ NodesCount
| C3D_API uint32_t const castor3d::shader::ObjectsIds::NodesCount |
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static |
The documentation for this struct was generated from the following file: