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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::LightPropagationVolumesT< GeometryVolumesT >, including all inherited members.
| accept(PipelineVisitorBase &visitor) | castor3d::LightPropagationVolumesBase | |
| cleanup() | castor3d::LightPropagationVolumesBase | |
| countInitialisationSteps() | castor3d::LightPropagationVolumesT< GeometryVolumesT > | inlinestatic |
| initialise() | castor3d::LightPropagationVolumesBase | |
| LightPropagationVolumesBase(crg::ResourceHandler &handler, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes) | castor3d::LightPropagationVolumesBase | protected |
| LightPropagationVolumesT(crg::ResourceHandler &handler, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo) | castor3d::LightPropagationVolumesT< GeometryVolumesT > | inline |
| MaxPropagationSteps | castor3d::LightPropagationVolumesBase | static |
| registerLight(Light *light) | castor3d::LightPropagationVolumesBase | |
| render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) | castor3d::LightPropagationVolumesBase | |
| update(CpuUpdater &updater) | castor3d::LightPropagationVolumesBase |