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Castor3D 0.12.0
Multiplatform 3D engine
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Lighting propagation volumes generation pass. More...
#include <LightPropagationVolumes.hpp>


Public Member Functions | |
| LightPropagationVolumesT (crg::ResourceHandler &handler, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo) | |
Public Member Functions inherited from castor3d::LightPropagationVolumesBase | |
| C3D_API void | initialise () |
| C3D_API void | cleanup () |
| C3D_API void | registerLight (Light *light) |
| C3D_API void | update (CpuUpdater &updater) |
| C3D_API crg::SemaphoreWaitArray | render (crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue) |
| C3D_API void | accept (PipelineVisitorBase &visitor) |
Static Public Member Functions | |
| static uint32_t | countInitialisationSteps () |
Additional Inherited Members | |
Static Public Attributes inherited from castor3d::LightPropagationVolumesBase | |
| static constexpr uint32_t | MaxPropagationSteps = 8u |
Protected Member Functions inherited from castor3d::LightPropagationVolumesBase | |
| C3D_API | LightPropagationVolumesBase (crg::ResourceHandler &handler, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes) |
Lighting propagation volumes generation pass.
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