Castor3D 0.12.0
Multiplatform 3D engine
Public Member Functions | Static Public Member Functions | List of all members
castor3d::LightPropagationVolumesT< GeometryVolumesT > Class Template Reference

Lighting propagation volumes generation pass. More...

#include <LightPropagationVolumes.hpp>

Inheritance diagram for castor3d::LightPropagationVolumesT< GeometryVolumesT >:
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Collaboration diagram for castor3d::LightPropagationVolumesT< GeometryVolumesT >:
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Public Member Functions

 LightPropagationVolumesT (crg::ResourceHandler &handler, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo)
 
- Public Member Functions inherited from castor3d::LightPropagationVolumesBase
C3D_API void initialise ()
 
C3D_API void cleanup ()
 
C3D_API void registerLight (Light *light)
 
C3D_API void update (CpuUpdater &updater)
 
C3D_API crg::SemaphoreWaitArray render (crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue)
 
C3D_API void accept (PipelineVisitorBase &visitor)
 

Static Public Member Functions

static uint32_t countInitialisationSteps ()
 

Additional Inherited Members

- Static Public Attributes inherited from castor3d::LightPropagationVolumesBase
static constexpr uint32_t MaxPropagationSteps = 8u
 
- Protected Member Functions inherited from castor3d::LightPropagationVolumesBase
C3D_API LightPropagationVolumesBase (crg::ResourceHandler &handler, Scene const &scene, LightType lightType, RenderDevice const &device, ShadowMapResult const &smResult, LightVolumePassResult const &lpvResult, LpvGridConfigUbo &lpvGridConfigUbo, bool geometryVolumes)
 

Detailed Description

template<bool GeometryVolumesT>
class castor3d::LightPropagationVolumesT< GeometryVolumesT >

Lighting propagation volumes generation pass.

Constructor & Destructor Documentation

◆ LightPropagationVolumesT()

template<bool GeometryVolumesT>
castor3d::LightPropagationVolumesT< GeometryVolumesT >::LightPropagationVolumesT ( crg::ResourceHandler &  handler,
Scene const &  scene,
LightType  lightType,
RenderDevice const &  device,
ShadowMapResult const &  smResult,
LightVolumePassResult const &  lpvResult,
LpvGridConfigUbo lpvGridConfigUbo 
)
inline

Member Function Documentation

◆ countInitialisationSteps()

template<bool GeometryVolumesT>
static uint32_t castor3d::LightPropagationVolumesT< GeometryVolumesT >::countInitialisationSteps ( )
inlinestatic

The documentation for this class was generated from the following file: