Castor3D 0.12.0
Multiplatform 3D engine
Public Member Functions | Public Attributes | List of all members
castor3d::CpuUpdater Struct Reference

#include <RenderModule.hpp>

Collaboration diagram for castor3d::CpuUpdater:
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Public Member Functions

 CpuUpdater ()
 

Public Attributes

RenderQueueArrayqueues { nullptr }
 
Scenescene { nullptr }
 
Cameracamera { nullptr }
 
SceneNode const * node { nullptr }
 
Lightlight { nullptr }
 
Viewportviewport { nullptr }
 
uint32_t index { 0u }
 
uint32_t combineIndex { 0u }
 
castor::Point2f jitter
 
bool voxelConeTracing { false }
 
castor::Point3f gridCenter {}
 
float cellSize { 0.0f }
 
castor::Milliseconds tslf
 
castor::Milliseconds time
 
castor::Milliseconds total
 
std::vector< TechniqueQueuestechniquesQueues
 
castor::Point2f bandRatio
 
castor::Matrix4x4f bgMtxModl
 
castor::Matrix4x4f bgMtxView
 
castor::Matrix4x4f bgMtxProj
 
bool isSafeBanded { true }
 

Constructor & Destructor Documentation

◆ CpuUpdater()

castor3d::CpuUpdater::CpuUpdater ( )
inline

Member Data Documentation

◆ bandRatio

castor::Point2f castor3d::CpuUpdater::bandRatio

◆ bgMtxModl

castor::Matrix4x4f castor3d::CpuUpdater::bgMtxModl

◆ bgMtxProj

castor::Matrix4x4f castor3d::CpuUpdater::bgMtxProj

◆ bgMtxView

castor::Matrix4x4f castor3d::CpuUpdater::bgMtxView

◆ camera

Camera* castor3d::CpuUpdater::camera { nullptr }

◆ cellSize

float castor3d::CpuUpdater::cellSize { 0.0f }

◆ combineIndex

uint32_t castor3d::CpuUpdater::combineIndex { 0u }

◆ gridCenter

castor::Point3f castor3d::CpuUpdater::gridCenter {}

◆ index

uint32_t castor3d::CpuUpdater::index { 0u }

◆ isSafeBanded

bool castor3d::CpuUpdater::isSafeBanded { true }

◆ jitter

castor::Point2f castor3d::CpuUpdater::jitter

◆ light

Light* castor3d::CpuUpdater::light { nullptr }

◆ node

SceneNode const* castor3d::CpuUpdater::node { nullptr }

◆ queues

RenderQueueArray* castor3d::CpuUpdater::queues { nullptr }

◆ scene

Scene* castor3d::CpuUpdater::scene { nullptr }

◆ techniquesQueues

std::vector< TechniqueQueues > castor3d::CpuUpdater::techniquesQueues

◆ time

castor::Milliseconds castor3d::CpuUpdater::time

◆ total

castor::Milliseconds castor3d::CpuUpdater::total

◆ tslf

castor::Milliseconds castor3d::CpuUpdater::tslf

◆ viewport

Viewport* castor3d::CpuUpdater::viewport { nullptr }

◆ voxelConeTracing

bool castor3d::CpuUpdater::voxelConeTracing { false }

The documentation for this struct was generated from the following file: