#include <RenderModule.hpp>
◆ CpuUpdater()
| castor3d::CpuUpdater::CpuUpdater |
( |
| ) |
|
|
inline |
◆ bandRatio
| castor::Point2f castor3d::CpuUpdater::bandRatio |
◆ bgMtxModl
| castor::Matrix4x4f castor3d::CpuUpdater::bgMtxModl |
◆ bgMtxProj
| castor::Matrix4x4f castor3d::CpuUpdater::bgMtxProj |
◆ bgMtxView
| castor::Matrix4x4f castor3d::CpuUpdater::bgMtxView |
◆ camera
| Camera* castor3d::CpuUpdater::camera { nullptr } |
◆ cellSize
| float castor3d::CpuUpdater::cellSize { 0.0f } |
◆ combineIndex
| uint32_t castor3d::CpuUpdater::combineIndex { 0u } |
◆ gridCenter
| castor::Point3f castor3d::CpuUpdater::gridCenter {} |
◆ index
| uint32_t castor3d::CpuUpdater::index { 0u } |
◆ isSafeBanded
| bool castor3d::CpuUpdater::isSafeBanded { true } |
◆ jitter
| castor::Point2f castor3d::CpuUpdater::jitter |
◆ light
| Light* castor3d::CpuUpdater::light { nullptr } |
◆ node
| SceneNode const* castor3d::CpuUpdater::node { nullptr } |
◆ queues
◆ scene
| Scene* castor3d::CpuUpdater::scene { nullptr } |
◆ techniquesQueues
◆ time
| castor::Milliseconds castor3d::CpuUpdater::time |
◆ total
| castor::Milliseconds castor3d::CpuUpdater::total |
◆ tslf
| castor::Milliseconds castor3d::CpuUpdater::tslf |
◆ viewport
| Viewport* castor3d::CpuUpdater::viewport { nullptr } |
◆ voxelConeTracing
| bool castor3d::CpuUpdater::voxelConeTracing { false } |
The documentation for this struct was generated from the following file: