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Castor3D 0.12.0
Multiplatform 3D engine
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#include <MouseEvent.hpp>
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MouseEvent (MouseEventType type, castor::Position const &position, MouseButton button=MouseButton::eCount) | |
MouseEventType | getMouseEventType () const |
MouseButton | getButton () const |
castor::Position const & | getPosition () const |
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UserInputEvent (UserInputEventType type) | |
virtual | ~UserInputEvent ()=default |
UserInputEventType | getEventType () const |
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References castor3d::eMouse.
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