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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ToneMapping, including all inherited members.
| accept(ToneMappingVisitor &visitor) | castor3d::ToneMapping | virtual |
| getFullName() const | castor3d::ToneMapping | |
| getName() const | castor3d::ToneMapping | inline |
| getPass() const | castor3d::ToneMapping | inline |
| initialise(castor::String const &name) | castor3d::ToneMapping | |
| m_hdrConfigUbo | castor3d::ToneMapping | protected |
| m_name | castor3d::ToneMapping | protected |
| m_pass | castor3d::ToneMapping | protected |
| m_pixelShader | castor3d::ToneMapping | protected |
| m_program | castor3d::ToneMapping | protected |
| m_quad | castor3d::ToneMapping | protected |
| m_vertexShader | castor3d::ToneMapping | protected |
| ToneMapping(Engine &engine, RenderDevice const &device, castor::Size const &size, crg::FrameGraph &graph, crg::ImageViewId const &source, crg::ImageViewId const &target, crg::FramePass const &previousPass, HdrConfigUbo &hdrConfigUbo, Parameters const ¶meters, ProgressBar *progress) | castor3d::ToneMapping | |
| updatePipeline(castor::String const &name) | castor3d::ToneMapping | |
| ~ToneMapping() | castor3d::ToneMapping | virtual |