#include <ToneMapping.hpp>
◆ ToneMapping()
C3D_API castor3d::ToneMapping::ToneMapping |
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Engine & |
engine, |
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RenderDevice const & |
device, |
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castor::Size const & |
size, |
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crg::FrameGraph & |
graph, |
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crg::ImageViewId const & |
source, |
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crg::ImageViewId const & |
target, |
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crg::FramePass const & |
previousPass, |
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HdrConfigUbo & |
hdrConfigUbo, |
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Parameters const & |
parameters, |
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ProgressBar * |
progress |
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Specified constructor.
- Parameters
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[in] | engine | The engine. |
[in] | device | The GPU device. |
[in] | size | The render area dimensions. |
[in] | graph | The render graph. |
[in] | source | L'image source. |
[in] | target | L'image cible. |
[in] | previousPass | The previous frame pass. |
[in] | hdrConfigUbo | The configuration data. |
[in] | parameters | The implementation specific parameters. |
[in] | progress | The progress bar. |
◆ ~ToneMapping()
virtual C3D_API castor3d::ToneMapping::~ToneMapping |
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virtual |
◆ accept()
Visitor acceptance function.
- Parameters
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[in,out] | visitor | The visitor. |
◆ getFullName()
C3D_API castor::String const & castor3d::ToneMapping::getFullName |
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const |
◆ getName()
castor::String const & castor3d::ToneMapping::getName |
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const |
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inline |
◆ getPass()
crg::FramePass const & castor3d::ToneMapping::getPass |
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const |
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inline |
◆ initialise()
C3D_API void castor3d::ToneMapping::initialise |
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castor::String const & |
name | ) |
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Initialises tone mapping shader and pipeline.
- Parameters
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[in] | name | The tone mapping name. |
◆ updatePipeline()
C3D_API void castor3d::ToneMapping::updatePipeline |
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castor::String const & |
name | ) |
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Initialises tone mapping shader and pipeline.
- Parameters
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[in] | name | The tone mapping name. |
◆ m_hdrConfigUbo
◆ m_name
castor::String castor3d::ToneMapping::m_name |
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protected |
◆ m_pass
crg::FramePass* castor3d::ToneMapping::m_pass {} |
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protected |
◆ m_pixelShader
◆ m_program
ashes::PipelineShaderStageCreateInfoArray castor3d::ToneMapping::m_program |
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protected |
◆ m_quad
crg::RenderQuad* castor3d::ToneMapping::m_quad {} |
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protected |
◆ m_vertexShader
The documentation for this class was generated from the following file: