#include <RadianceComputer.hpp>
◆ RadianceComputer()
Constructor.
- Parameters
-
[in] | engine | The engine. |
[in] | device | The GPU device. |
[in] | size | The render size. |
[in] | srcTexture | The cube texture source. |
◆ ~RadianceComputer()
C3D_API castor3d::RadianceComputer::~RadianceComputer |
( |
| ) |
|
|
override |
◆ getResult()
Texture const & castor3d::RadianceComputer::getResult |
( |
| ) |
const |
|
inline |
◆ getSampler()
C3D_API ashes::Sampler const & castor3d::RadianceComputer::getSampler |
( |
| ) |
const |
◆ render() [1/2]
Computes the radiance map.
- Parameters
-
[in] | queueData | The queue receiving the GPU commands. |
◆ render() [2/2]
C3D_API ashes::Semaphore const & castor3d::RadianceComputer::render |
( |
QueueData const & |
queueData, |
|
|
ashes::Semaphore const & |
toWait |
|
) |
| |
Computes the radiance map.
- Parameters
-
[in] | queueData | The queue receiving the GPU commands. |
[in] | toWait | The semaphore from the previous render pass. |
- Returns
- The semaphores signaled by this render.
The documentation for this class was generated from the following file: