#include <BrdfPrefilter.hpp>
◆ BrdfPrefilter()
C3D_API castor3d::BrdfPrefilter::BrdfPrefilter |
( |
Engine & |
engine, |
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RenderDevice const & |
device, |
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castor::Size const & |
size, |
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ashes::ImageView const & |
dstTexture |
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) |
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explicit |
Constructor.
- Parameters
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[in] | engine | The engine. |
| device | The current device. |
[in] | size | The render dimensions. |
[in] | dstTexture | The cube texture destination. |
◆ render()
Computes the convoluted BRDF.
- Parameters
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[in] | queueData | The queue receiving the GPU commands. |
The documentation for this class was generated from the following file: