Castor3D 0.12.0
Multiplatform 3D engine
Public Types | Public Member Functions | Static Public Attributes | List of all members
castor3d::VoxelizerUbo Class Reference

#include <VoxelizerUbo.hpp>

Public Types

using Configuration = VoxelizerUboConfiguration
 

Public Member Functions

C3D_API VoxelizerUbo (VoxelizerUbo const &rhs)=delete
 
C3D_API VoxelizerUbooperator= (VoxelizerUbo const &rhs)=delete
 
C3D_API VoxelizerUbo (VoxelizerUbo &&rhs)=default
 
C3D_API VoxelizerUbooperator= (VoxelizerUbo &&rhs)=delete
 
C3D_API VoxelizerUbo (RenderDevice const &device)
 
C3D_API ~VoxelizerUbo ()
 
C3D_API void cpuUpdate (VoxelSceneData const &voxelConfig, float worldToGrid, uint32_t voxelGridSize)
 
void createPassBinding (crg::FramePass &pass, uint32_t binding) const
 
void createSizedBinding (ashes::DescriptorSet &descriptorSet, VkDescriptorSetLayoutBinding const &layoutBinding) const
 
ashes::WriteDescriptorSet getDescriptorWrite (uint32_t dstBinding, uint32_t dstArrayElement=0u) const
 
UniformBufferOffsetT< Configuration > const & getUbo () const
 

Static Public Attributes

static C3D_API castor::String const BufferVoxelizer
 
static C3D_API castor::String const VoxelData
 

Member Typedef Documentation

◆ Configuration

Constructor & Destructor Documentation

◆ VoxelizerUbo() [1/3]

C3D_API castor3d::VoxelizerUbo::VoxelizerUbo ( VoxelizerUbo const &  rhs)
delete

◆ VoxelizerUbo() [2/3]

C3D_API castor3d::VoxelizerUbo::VoxelizerUbo ( VoxelizerUbo &&  rhs)
default

◆ VoxelizerUbo() [3/3]

C3D_API castor3d::VoxelizerUbo::VoxelizerUbo ( RenderDevice const &  device)
explicit

◆ ~VoxelizerUbo()

C3D_API castor3d::VoxelizerUbo::~VoxelizerUbo ( )

Member Function Documentation

◆ cpuUpdate()

C3D_API void castor3d::VoxelizerUbo::cpuUpdate ( VoxelSceneData const &  voxelConfig,
float  worldToGrid,
uint32_t  voxelGridSize 
)

◆ createPassBinding()

void castor3d::VoxelizerUbo::createPassBinding ( crg::FramePass &  pass,
uint32_t  binding 
) const
inline

References castor3d::UniformBufferOffsetT< DataT >::createPassBinding().

Here is the call graph for this function:

◆ createSizedBinding()

void castor3d::VoxelizerUbo::createSizedBinding ( ashes::DescriptorSet &  descriptorSet,
VkDescriptorSetLayoutBinding const &  layoutBinding 
) const
inline

References castor3d::UniformBufferOffsetT< DataT >::createSizedBinding().

Here is the call graph for this function:

◆ getDescriptorWrite()

ashes::WriteDescriptorSet castor3d::VoxelizerUbo::getDescriptorWrite ( uint32_t  dstBinding,
uint32_t  dstArrayElement = 0u 
) const
inline

References castor3d::UniformBufferOffsetT< DataT >::getDescriptorWrite().

Here is the call graph for this function:

◆ getUbo()

UniformBufferOffsetT< Configuration > const & castor3d::VoxelizerUbo::getUbo ( ) const
inline

◆ operator=() [1/2]

C3D_API VoxelizerUbo & castor3d::VoxelizerUbo::operator= ( VoxelizerUbo &&  rhs)
delete

◆ operator=() [2/2]

C3D_API VoxelizerUbo & castor3d::VoxelizerUbo::operator= ( VoxelizerUbo const &  rhs)
delete

Member Data Documentation

◆ BufferVoxelizer

C3D_API castor::String const castor3d::VoxelizerUbo::BufferVoxelizer
static

◆ VoxelData

C3D_API castor::String const castor3d::VoxelizerUbo::VoxelData
static

The documentation for this class was generated from the following file: