#include <TextureView.hpp>
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| C3D_API | TextureView (TextureLayout &layout, ashes::ImageViewCreateInfo info, uint32_t index, castor::String debugName) |
| | Constructor. More...
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| C3D_API bool | initialise () |
| | Initialises the view. More...
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| C3D_API void | update (VkImage image, uint32_t baseArrayLayer, uint32_t layerCount, uint32_t baseMipLevel, uint32_t levelCount) |
| | Updates the view range. More...
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| C3D_API void | update (VkExtent3D const &extent, VkFormat format, uint32_t mipLevels, uint32_t arrayLayers) |
| | Updates the view range. More...
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| C3D_API void | cleanup () |
| | Cleans up the view. More...
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◆ TextureView()
| C3D_API castor3d::TextureView::TextureView |
( |
TextureLayout & |
layout, |
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ashes::ImageViewCreateInfo |
info, |
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uint32_t |
index, |
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castor::String |
debugName |
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) |
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Constructor.
- Parameters
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| [in] | layout | The parent layout. |
| [in] | info | The creation info. |
| [in] | index | The image index in its layout. |
| [in] | debugName | The debug name for this layout. |
◆ cleanup()
| C3D_API void castor3d::TextureView::cleanup |
( |
| ) |
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◆ convertToSampledView()
| static VkImageViewCreateInfo castor3d::TextureView::convertToSampledView |
( |
VkImageViewCreateInfo |
createInfo | ) |
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static |
◆ convertToTargetView()
| static VkImageViewCreateInfo castor3d::TextureView::convertToTargetView |
( |
VkImageViewCreateInfo |
createInfo, |
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uint32_t |
depth |
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) |
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static |
◆ getBaseMipLevel()
| uint32_t castor3d::TextureView::getBaseMipLevel |
( |
| ) |
const |
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inline |
◆ getBuffer() [1/2]
| C3D_API castor::ImageLayout::Buffer castor3d::TextureView::getBuffer |
( |
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◆ getBuffer() [2/2]
| C3D_API castor::ImageLayout::ConstBuffer castor3d::TextureView::getBuffer |
( |
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const |
◆ getIndex()
| uint32_t castor3d::TextureView::getIndex |
( |
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const |
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inline |
◆ getLevelCount()
| C3D_API uint32_t castor3d::TextureView::getLevelCount |
( |
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const |
◆ getSampledView()
| C3D_API ashes::ImageView const & castor3d::TextureView::getSampledView |
( |
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const |
◆ getSubresourceRange()
| VkImageSubresourceRange const & castor3d::TextureView::getSubresourceRange |
( |
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const |
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inline |
◆ getTargetView()
| C3D_API ashes::ImageView const & castor3d::TextureView::getTargetView |
( |
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const |
◆ hasBuffer()
| C3D_API bool castor3d::TextureView::hasBuffer |
( |
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const |
◆ initialise()
| C3D_API bool castor3d::TextureView::initialise |
( |
| ) |
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Initialises the view.
- Returns
true if inverted.
◆ isMipmapsGenerationNeeded()
| bool castor3d::TextureView::isMipmapsGenerationNeeded |
( |
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const |
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inline |
◆ needsYInversion()
| bool castor3d::TextureView::needsYInversion |
( |
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const |
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inline |
◆ setMipmapsGenerationNeeded()
| void castor3d::TextureView::setMipmapsGenerationNeeded |
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bool |
value | ) |
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inline |
◆ toString()
| C3D_API castor::String castor3d::TextureView::toString |
( |
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const |
◆ update() [1/2]
| C3D_API void castor3d::TextureView::update |
( |
VkExtent3D const & |
extent, |
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VkFormat |
format, |
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uint32_t |
mipLevels, |
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uint32_t |
arrayLayers |
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) |
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Updates the view range.
- Parameters
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| [in] | extent | The extent. |
| [in] | format | The pixel format. |
| [in] | mipLevels | The miplevel count. |
| [in] | arrayLayers | The layer count. |
◆ update() [2/2]
| C3D_API void castor3d::TextureView::update |
( |
VkImage |
image, |
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uint32_t |
baseArrayLayer, |
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uint32_t |
layerCount, |
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uint32_t |
baseMipLevel, |
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uint32_t |
levelCount |
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) |
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Updates the view range.
- Parameters
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| [in] | image | The GPU image. |
| [in] | baseArrayLayer | The starting layer. |
| [in] | layerCount | The layer count. |
| [in] | baseMipLevel | The starting miplevel. |
| [in] | levelCount | The miplevel count. |
◆ TextureLayout
The documentation for this class was generated from the following file: