#include <PassBuffer.hpp>
◆ colourDiv
| RgbaColour* castor3d::PassBuffer::PassDataPtr::colourDiv |
◆ common
| RgbaColour* castor3d::PassBuffer::PassDataPtr::common |
◆ edgeColour
| RgbaColour* castor3d::PassBuffer::PassDataPtr::edgeColour |
◆ edgeFactors
| RgbaColour* castor3d::PassBuffer::PassDataPtr::edgeFactors |
◆ opacity
| RgbaColour* castor3d::PassBuffer::PassDataPtr::opacity |
◆ reflRefr
| RgbaColour* castor3d::PassBuffer::PassDataPtr::reflRefr |
◆ specDiv
| RgbaColour* castor3d::PassBuffer::PassDataPtr::specDiv |
◆ specific
| RgbaColour* castor3d::PassBuffer::PassDataPtr::specific |
The documentation for this struct was generated from the following file: