#include <LpvLightConfigUbo.hpp>
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| static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
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| static C3D_API std::unique_ptr< sdw::Struct > | declare (sdw::ShaderWriter &writer) |
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◆ LpvLightData()
| C3D_API castor3d::shader::LpvLightData::LpvLightData |
( |
sdw::ShaderWriter & |
writer, |
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ast::expr::ExprPtr |
expr, |
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bool |
enabled |
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) |
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◆ declare()
| static C3D_API std::unique_ptr< sdw::Struct > castor3d::shader::LpvLightData::declare |
( |
sdw::ShaderWriter & |
writer | ) |
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static |
◆ makeType()
| static C3D_API ast::type::BaseStructPtr castor3d::shader::LpvLightData::makeType |
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ast::type::TypesCache & |
cache | ) |
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static |
◆ SDW_DeclStructInstance()
◆ lightConfig
| sdw::Vec4 castor3d::shader::LpvLightData::lightConfig |
◆ lightIndex
| sdw::Int castor3d::shader::LpvLightData::lightIndex |
◆ lightView
| sdw::Mat4 castor3d::shader::LpvLightData::lightView |
◆ tanFovXHalf
| sdw::Float castor3d::shader::LpvLightData::tanFovXHalf |
◆ tanFovYHalf
| sdw::Float castor3d::shader::LpvLightData::tanFovYHalf |
◆ texelAreaModifier
| sdw::Float castor3d::shader::LpvLightData::texelAreaModifier |
The documentation for this struct was generated from the following file: