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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::LightPass, including all inherited members.
getPixelShaderSource(PassTypeID passType, RenderSystem const &renderSystem, SceneFlags const &sceneFlags, LightType lightType, ShadowType shadowType, bool shadows) | castor3d::LightPass | static |
getVertexShaderSource(LightType lightType) | castor3d::LightPass | static |