#include <LightPass.hpp>
◆ getPixelShaderSource()
Retrieves the pixel shader source for a light type.
- Parameters
-
[in] | passType | The material pass type ID. |
[in] | renderSystem | The render system. |
[in] | sceneFlags | The scene flags. |
[in] | lightType | The light source type. |
[in] | shadowType | The shadow type. |
[in] | shadows | Tells if shadows are used. |
- Returns
- The source.
◆ getVertexShaderSource()
Retrieves the vertex shader source for a light type.
- Parameters
-
[in] | lightType | The light type. |
- Returns
- The source.
The documentation for this class was generated from the following file: