#include <LightBuffer.hpp>
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| float | x {} |
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| float | y {} |
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| float | z {} |
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| float | w {} |
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◆ operator=() [1/4]
| Float4 & castor3d::LightBuffer::Float4::operator= |
( |
castor::Point2f const & |
rhs | ) |
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inline |
◆ operator=() [2/4]
| Float4 & castor3d::LightBuffer::Float4::operator= |
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castor::Point3f const & |
rhs | ) |
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inline |
◆ operator=() [3/4]
| Float4 & castor3d::LightBuffer::Float4::operator= |
( |
castor::Point4f const & |
rhs | ) |
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inline |
References w, x, y, and z.
◆ operator=() [4/4]
| Float4 & castor3d::LightBuffer::Float4::operator= |
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float |
rhs | ) |
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inline |
| float castor3d::LightBuffer::Float4::w {} |
| float castor3d::LightBuffer::Float4::x {} |
| float castor3d::LightBuffer::Float4::y {} |
| float castor3d::LightBuffer::Float4::z {} |
The documentation for this struct was generated from the following file: