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Castor3D 0.12.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::MeshAnimationKeyFrame, including all inherited members.
| addSubmeshBuffer(Submesh const &submesh, InterleavedVertexArray const &buffer) | castor3d::MeshAnimationKeyFrame | |
| AnimationKeyFrame(castor::Milliseconds const &timeIndex=0_ms) | castor3d::AnimationKeyFrame | inlineexplicit |
| begin() const | castor3d::MeshAnimationKeyFrame | inline |
| BinaryParser< MeshAnimationKeyFrame > | castor3d::MeshAnimationKeyFrame | friend |
| end() const | castor3d::MeshAnimationKeyFrame | inline |
| find(Submesh const &submesh) const | castor3d::MeshAnimationKeyFrame | |
| getTimeIndex() const | castor3d::AnimationKeyFrame | inline |
| initialise() | castor3d::AnimationKeyFrame | inlinevirtual |
| m_boundingBox | castor3d::AnimationKeyFrame | protected |
| m_timeIndex | castor3d::AnimationKeyFrame | protected |
| MeshAnimationKeyFrame(MeshAnimation &parent, castor::Milliseconds const &timeIndex) | castor3d::MeshAnimationKeyFrame | |
| ~AnimationKeyFrame()=default | castor3d::AnimationKeyFrame | virtual |