#include <MeshAnimationKeyFrame.hpp>
◆ MeshAnimationKeyFrame()
C3D_API castor3d::MeshAnimationKeyFrame::MeshAnimationKeyFrame |
( |
MeshAnimation & |
parent, |
|
|
castor::Milliseconds const & |
timeIndex |
|
) |
| |
Constructor.
- Parameters
-
[in] | parent | The parent animation. |
[in] | timeIndex | When the key frame starts. |
◆ addSubmeshBuffer()
◆ begin()
SubmeshAnimationBufferMap::const_iterator castor3d::MeshAnimationKeyFrame::begin |
( |
| ) |
const |
|
inline |
- Returns
- The beginning of the submeshes buffers.
◆ end()
SubmeshAnimationBufferMap::const_iterator castor3d::MeshAnimationKeyFrame::end |
( |
| ) |
const |
|
inline |
- Returns
- The end of the submeshes buffers.
◆ find()
C3D_API SubmeshAnimationBufferMap::const_iterator castor3d::MeshAnimationKeyFrame::find |
( |
Submesh const & |
submesh | ) |
const |
- Returns
- The submesh buffer matching given submesh.
◆ BinaryParser< MeshAnimationKeyFrame >
The documentation for this class was generated from the following file: