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Castor3D 0.12.0
Multiplatform 3D engine
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#include <AnimationModule.hpp>
Public Attributes | |
| castor::String | name |
| AnimationState | state {} |
| bool | looped {} |
| float | scale {} |
| castor::Milliseconds | startingPoint {} |
| castor::Milliseconds | stoppingPoint {} |
| bool castor3d::GroupAnimation::looped {} |
| castor::String castor3d::GroupAnimation::name |
| float castor3d::GroupAnimation::scale {} |
| castor::Milliseconds castor3d::GroupAnimation::startingPoint {} |
| AnimationState castor3d::GroupAnimation::state {} |
| castor::Milliseconds castor3d::GroupAnimation::stoppingPoint {} |