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Castor3D 0.12.0
Multiplatform 3D engine
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#include <HandlerEvent.hpp>
Public Member Functions | |
HandlerEvent (HandlerEventType type, EventHandler *handler) | |
HandlerEventType | getHandlerEventType () const |
EventHandler * | getHandler () const |
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UserInputEvent (UserInputEventType type) | |
virtual | ~UserInputEvent ()=default |
UserInputEventType | getEventType () const |
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inline |
References castor3d::eHandler.
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inline |
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inline |